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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "voyeur/events.h"
#include "voyeur/voyeur.h"

namespace Voyeur {

EventsManager::EventsManager() {
	_cycleStatus = 0;
	_mouseButton = 0;
	_priorFrameTime = g_system->getMillis();
	Common::fill(&_keyState[0], &_keyState[256], false);
}

void EventsManager::resetMouse() {
	// No implementation
}

void EventsManager::startMainClockInt() {
	_mainIntNode._intFunc = mainVoyeurIntFunc;
	_mainIntNode._flags = 0;
	_mainIntNode._curTime = 0;
	_mainIntNode._timeReset = _vm->_graphicsManager._palFlag ? 50 : 60;
}

void EventsManager::mainVoyeurIntFunc() {

}

void EventsManager::vStopCycle() {
	_cycleIntNode._flags = 1;
	_cycleStatus &= 2;
}

void EventsManager::sWaitFlip() {
	// TODO: See if this needs a proper wait loop with event polling
	//while (_intPtr._field39) ;

	Common::Array<ViewPortResource *> &viewPorts = *_vm->_graphicsManager._viewPortListPtr;
	for (uint idx = 0; idx < viewPorts.size(); ++idx) {
		ViewPortResource &viewPort = *viewPorts[idx];

		if (_vm->_graphicsManager._saveBack && (viewPort._flags & 0x40)) {
			Common::Rect *clipPtr = _vm->_graphicsManager._clipPtr;
			_vm->_graphicsManager._clipPtr = &viewPort._clipRect;

			if (viewPort._restoreFn)
				(_vm->_graphicsManager.*viewPort._restoreFn)(&viewPort);

			_vm->_graphicsManager._clipPtr = clipPtr;
			viewPort._rectListCount[viewPort._pageIndex] = 0;
			viewPort._flags &= 0xFFBF;
		}
	}
}

void EventsManager::checkForNextFrameCounter() {
	// Check for next game frame
	uint32 milli = g_system->getMillis();
	if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
		++_gameCounter;
		_priorFrameTime = milli;

		// Display the frame
		g_system->copyRectToScreen((byte *)_vm->_graphicsManager._screenSurface.pixels, 
			SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
		g_system->updateScreen();

		// Signal the ScummVM debugger
		_vm->_debugger.onFrame();
	}
}

void EventsManager::delay(int totalMilli) {
	uint32 delayEnd = g_system->getMillis() + totalMilli;

	while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
		g_system->delayMillis(10);

		pollEvents();
	}
}

void EventsManager::pollEvents() {
	checkForNextFrameCounter();

	Common::Event event;
	while (g_system->getEventManager()->pollEvent(event)) {
		// Handle keypress
		switch (event.type) {
		case Common::EVENT_QUIT:
		case Common::EVENT_RTL:
			return;

		case Common::EVENT_KEYDOWN:
			_keyState[(byte)toupper(event.kbd.ascii)] = true;
			return;
		case Common::EVENT_KEYUP:
			_keyState[(byte)toupper(event.kbd.ascii)] = false;
			return;
		case Common::EVENT_LBUTTONDOWN:
			_mouseButton = 1;
			return;
		case Common::EVENT_RBUTTONDOWN:
			_mouseButton = 2;
			return;
		case Common::EVENT_LBUTTONUP:
		case Common::EVENT_RBUTTONUP:
			_mouseButton = 0;
			return;
		default:
 			break;
		}
	}
}

} // End of namespace Voyeur