aboutsummaryrefslogtreecommitdiff
path: root/engines/voyeur/events.h
blob: c8377487dc026a406db93e78c856f32c05d2da9c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef VOYEUR_EVENTS_H
#define VOYEUR_EVENTS_H

#include "common/scummsys.h"
#include "common/list.h"
#include "graphics/surface.h"
#include "voyeur/files.h"

namespace Voyeur {

class VoyeurEngine;
class EventsManager;
class CMapResource;

#define GAME_FRAME_RATE 50
#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)

typedef void (EventsManager::*EventMethodPtr)();
 
class IntNode {
public:
	EventMethodPtr _intFunc;
	uint16 _curTime;
	uint16 _timeReset;
	uint32 _flags;
public:
	IntNode();
	IntNode(uint16 curTime, uint16 timeReset, uint16 flags);
};

class VoyeurEvent {
public:
	int _hour;
	int _minute;
	bool _isAM;
	int _field6;
	int _field8;
	int _computerOn;
	int _computerOff;
	int _dead;
public:
	VoyeurEvent(int hour, int minute, bool isAM, int v4, int v5, int v6, int v7);
};

class SVoy {
public:
	int _isAM;
	int _RTANum;
	int _RTVNum;
	int _switchBGNum;
	int _arr1[8][20];
	int _arr2[8][20];
	int _arr3[3][20];
	int _arr4[3][20];
	int _arr5[3][20];
	int _arr6[3][20];
	int _arr7[20];

	int _field468;
	int _field46A;
	int _vocSecondsOffset;
	int _field46E;
	int _field470;
	int _field472;
	int _transitionId;
	int _field476;
	int _field478;
	int _field47A;
	int _field4AC;
	int _field4AE[5];
	int _field4B8;

	int _field4E2;
	Common::Rect _rect4E4;
	int _field4EC;
	int _field4EE;
	int _field4F0;
	int _field4F2;
	int _eventCount;
	Common::Array<VoyeurEvent> _events;


	int _timeStart;
	int _duration;
	int _vidStart;
	int _doApt;
	int _function;
	int _anim;
	int _level;
	int _levelDone;
	int _flags;
	int _evGroup;
	byte *_evPicPtrs[6];
	byte *_evCmPtrs[6];
	int _audioTime;
	int _phones[5];
	int _numPhonesUsed;
	int _evidence[20];
	
	int _field4376;
	int _field4378;
	int _field437A;
	int _field437C;
	int _field437E;
	int _field4380;
	int _field4382;
	int _videoEventId;
	byte *_field4386;
	int _curICF0;
	int _curICF1;
	int _fadeICF0;
	int _fadeICF1;
	void (*_fadeFunc)();
	bool _mouseClicked;
	int _incriminate;
	int _policeEvent;

	// Fields not originally in _voy, but I'm putting in for convenience
	int _newIncriminate;
	bool _newMouseClicked;
	int _newFadeICF1;
	void (*_newFadeFunc)();
};

class IntData {
public:
	bool _field9;
	bool _flipWait;
	int field16;
	int field1A;
	int field1E;
	int field22;
	int field24;
	int field26;
	int field2A;
	bool _hasPalette;
	int field38;
	int field3B;
	int field3D;
	int _palStartIndex;
	int _palEndIndex;
	byte *_palette;
public:
	IntData();

	void audioInit();
};

class EventsManager {
private:
	VoyeurEngine *_vm;
	uint32 _priorFrameTime;
	uint32 _gameCounter;
	uint32 _joe;
	bool _keyState[256];
	int _mouseButton;
	Common::List<IntNode *> _intNodes;
	Common::Point _mousePos;

	void mainVoyeurIntFunc();
private:
	void checkForNextFrameCounter();
	void voyeurTimer();
	void videoTimer();
	void vDoFadeInt();
	void vDoCycleInt();
	void fadeIntFunc();
public:
	IntData _gameData;
	IntData &_intPtr;
	IntNode _fadeIntNode;
	IntNode _fade2IntNode;
	IntNode _cycleIntNode;
	IntNode _evintnode;
	IntNode _mainIntNode;
	int _cycleStatus;
	int _fadeFirstCol, _fadeLastCol;
	int _fadeCount;
	int _fadeStatus;

	int _v2A0A2;
	int _videoComputerBut4;
	int _videoDead;
public:
	EventsManager();
	void setVm(VoyeurEngine *vm) { _vm = vm; }

	void resetMouse();
	void setMousePos(const Common::Point &p) { _mousePos = p; }
	void startMainClockInt();
	void vStopCycle();
	void sWaitFlip();
	void vInitColor();

	void delay(int cycles);
	void pollEvents();
	void startFade(CMapResource *cMap);
	void addIntNode(IntNode *node);
	void addFadeInt();

	void setCursor(PictureResource *pic);
	void setCursor(byte *cursorData, int width, int height);
	void setCursorColor(int idx, int mode);
	void mouseOn();
	void mouseOff();
	void hideCursor();
	Common::Point getMousePos() { return _mousePos; }
	void getMouseInfo();
	void checkForKey();
	void startCursorBlink();
	void incrementTime(int amt);
};

} // End of namespace Voyeur

#endif /* VOYEUR_EVENTS_H */