1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/graphics.h"
#include "voyeur/game.h"
#include "voyeur/voyeur.h"
#include "engines/util.h"
#include "graphics/surface.h"
namespace Voyeur {
GraphicsManager::GraphicsManager() {
_palFlag = false;
_SVGAPage = 0;
_SVGAMode = 0;
}
void GraphicsManager::sInitGraphics() {
initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT, false);
}
void GraphicsManager::addFadeInt() {
IntNode &node = _vm->_eventsManager._fadeIntNode;
node._intFunc = fadeIntFunc;
node._flags = 0;
node._curTime = 0;
node._timeReset = 1;
_vm->_intPtr.addIntNode(&node);
}
void GraphicsManager::vInitColor() {
_vm->_eventsManager._fadeIntNode._intFunc = vDoFadeInt;
_vm->_eventsManager._cycleIntNode._intFunc = vDoCycleInt;
// TODO: more
}
void GraphicsManager::fadeIntFunc() {
}
void GraphicsManager::vDoFadeInt() {
}
void GraphicsManager::vDoCycleInt() {
}
void GraphicsManager::setupViewPort() {
setupViewPort(&GraphicsManager::setupMCGASaveRect, &GraphicsManager::addRectOptSaveRect,
&GraphicsManager::restoreMCGASaveRect);
}
void GraphicsManager::setupViewPort(GraphicMethodPtr setupFn,
GraphicMethodPtr addRectFn, GraphicMethodPtr restoreFn) {
}
void GraphicsManager::setupMCGASaveRect() {
}
void GraphicsManager::restoreMCGASaveRect() {
}
void GraphicsManager::addRectOptSaveRect() {
}
} // End of namespace Voyeur
|