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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VOYEUR_GRAPHICS_H
#define VOYEUR_GRAPHICS_H
#include "voyeur/game.h"
#include "common/scummsys.h"
#include "common/array.h"
#include "graphics/surface.h"
namespace Voyeur {
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 200
#define PALETTE_COUNT 256
#define PALETTE_SIZE (256 * 3)
class VoyeurEngine;
class GraphicsManager;
typedef void (GraphicsManager::*GraphicMethodPtr)();
class GraphicsManager {
public:
VoyeurEngine *_vm;
bool _palFlag;
byte _VGAColors[PALETTE_SIZE];
Common::Array<byte *> _colorChain;
byte *_backgroundPage;
int _SVGAPage;
int _SVGAMode;
byte **_vPort;
private:
static void fadeIntFunc();
static void vDoFadeInt();
static void vDoCycleInt();
void setupMCGASaveRect();
void restoreMCGASaveRect();
void addRectOptSaveRect();
void addIntNode(IntNode *node);
void setupViewPort(GraphicMethodPtr setupFn, GraphicMethodPtr addRectFn,
GraphicMethodPtr restoreFn);
public:
GraphicsManager();
void setVm(VoyeurEngine *vm) { _vm = vm; }
void sInitGraphics();
void vInitColor();
void addFadeInt();
void setupViewPort();
};
} // End of namespace Voyeur
#endif /* VOYEUR_GRAPHICS_H */
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