aboutsummaryrefslogtreecommitdiff
path: root/engines/voyeur/sound.h
blob: ca05b0bfe0e2af98e6be0e3b7102e54c45338681 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef VOYEUR_SOUND_H
#define VOYEUR_SOUND_H

#include "common/scummsys.h"
#include "common/str.h"
#include "audio/mixer.h"
#include "audio/decoders/voc.h"
#include "voyeur/files.h"

namespace Voyeur {

class SoundManager {
private:
	VoyeurEngine *_vm;
	Audio::Mixer *_mixer;
	Audio::SoundHandle _soundHandle;
	int _vocOffset;
public:
	SoundManager(Audio::Mixer *mixer);
	void setVm(VoyeurEngine *vm) { _vm = vm; }

	void playVOCMap(byte *voc, int vocSize);
	void stopVOCPlay();
	void abortVOCMap();
	void setVOCOffset(int offset);
	Common::String getVOCFileName(int idx);
	void startVOCPlay(const Common::String &filename);
	void startVOCPlay(int soundId);
	int getVOCStatus();
	uint32 getVOCFrame();

	// Methods in the original that are stubbed in ScummVM
	void continueVocMap() {}
};

} // End of namespace Voyeur

#endif /* VOYEUR_SOUND_H */