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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/utils.h"
#include "common/savefile.h"
namespace Voyeur {
LockTime::LockTime() {
field0 = field1 = field2 = field3 = 0;
}
void LockClass::getSysDate() {
}
void LockClass::getThePassword() {
field0 = 26;
_password = "3333";
fieldE = field16;
field12 = field1A;
fieldC = -1;
// TODO: Original loaded 'VOYEUR.DAT' here to get most recent game's password.
// We'll want to transform this to proper savegames in ScummVM
}
void LockClass::saveThePassword() {
//TODO
}
Common::String LockClass::getDateString() {
return Common::String("ScummVM");
}
} // End of namespace Voyeur
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