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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/voyeur.h"
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
namespace Voyeur {
VoyeurEngine *g_vm;
VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc) : Engine(syst),
_gameDescription(gameDesc), _randomSource("Voyeur") {
DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
_bVoyBoltFile = NULL;
}
VoyeurEngine::~VoyeurEngine() {
delete _bVoyBoltFile;
}
Common::String VoyeurEngine::generateSaveName(int slot) {
return Common::String::format("%s.%03d", _targetName.c_str(), slot);
}
/**
* Returns true if it is currently okay to restore a game
*/
bool VoyeurEngine::canLoadGameStateCurrently() {
return true;
}
/**
* Returns true if it is currently okay to save the game
*/
bool VoyeurEngine::canSaveGameStateCurrently() {
return true;
}
/**
* Load the savegame at the specified slot index
*/
Common::Error VoyeurEngine::loadGameState(int slot) {
return Common::kNoError;
}
/**
* Save the game to the given slot index, and with the given name
*/
Common::Error VoyeurEngine::saveGameState(int slot, const Common::String &desc) {
//TODO
return Common::kNoError;
}
Common::Error VoyeurEngine::run() {
ESP_Init();
globalInitBolt();
_eventManager.resetMouse();
//doHeadTitle();
return Common::kNoError;
}
int VoyeurEngine::getRandomNumber(int maxNumber) {
return _randomSource.getRandomNumber(maxNumber);
}
void VoyeurEngine::initialiseManagers() {
_eventManager.setVm(this);
}
void VoyeurEngine::ESP_Init() {
}
void VoyeurEngine::globalInitBolt() {
_filesManager.openBoltLib("bvoy.blt", _bVoyBoltFile);
_bVoyBoltFile->getBoltGroup(0x10000);
_bVoyBoltFile->getBoltGroup(0x10100);
_fontPtr = _bVoyBoltFile->memberAddr(0x101);
}
} // End of namespace Voyeur
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