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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "voyeur/voyeur.h"
#include "voyeur/staticres.h"

namespace Voyeur {

void VoyeurEngine::addVideoEventStart() {
	VoyeurEvent &e = _voy._events[_voy._evidence[19]];
	e._computerNum = _eventsManager._videoComputerNum;
	e._computerBut[0] = _eventsManager._videoComputerBut1;
	e._computerBut[1] = _voy._delaySecs;
	e._computerBut[2] = 1;
	e._computerBut[3] = _eventsManager._videoComputerBut4;
	e._dead = _eventsManager._videoDead;
}

void VoyeurEngine::playStamp() {
	BoltFile *boltFile = NULL;
	_filesManager.openBoltLib("stampblt.blt", boltFile);

	boltFile->getBoltGroup(0x10000);
	_voy._resolvePtr = &RESOLVE_TABLE[0];
	PtrResource *threadsList = boltFile->boltEntry(3)._ptrResource;
	byte *threadP = threadsList->_entries[0]->_data;
	initThreadStruct(threadP);

	_voy._delaySecs = 0;
	_eventsManager._videoComputerNum = 9;
	_eventsManager._videoComputerBut1 = 0;
	_eventsManager._v2A0A2 = 0;
	_voy._eCursorOff[53] = 1;

	bool breakFlag = false;
	while (!breakFlag && !shouldQuit()) {
		breakFlag = true;
	}

	_voy._field4386 = 0;
}

void VoyeurEngine::initThreadStruct(byte *threadStruct) {
	// TODO
}

} // End of namespace Voyeur