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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef WAGE_DESIGN_H
#define WAGE_DESIGN_H
#include "graphics/surface.h"
#include "common/memstream.h"
#include "common/rect.h"
namespace Wage {
class Design {
public:
Design(Common::SeekableReadStream *data);
~Design();
void setBounds(Common::Rect *bounds) {
_bounds = bounds;
}
Common::Rect *getBounds() {
return _bounds;
}
void paint(Graphics::Surface *canvas, Patterns &patterns, int x, int y);
bool isPointOpaque(int x, int y);
static void drawRect(Graphics::Surface *surface, Common::Rect &rect, int thickness, int color, Patterns &patterns, byte fillType);
static void drawRect(Graphics::Surface *surface, int x1, int y1, int x2, int y2, int thickness, int color, Patterns &patterns, byte fillType);
static void drawFilledRect(Graphics::Surface *surface, Common::Rect &rect, int color, Patterns &patterns, byte fillType);
static void drawFilledRoundRect(Graphics::Surface *surface, Common::Rect &rect, int arc, int color, Patterns &patterns, byte fillType);
static void drawHLine(Graphics::Surface *surface, int x1, int x2, int y, int thickness, int color, Patterns &patterns, byte fillType);
static void drawVLine(Graphics::Surface *surface, int x, int y1, int y2, int thickness, int color, Patterns &patterns, byte fillType);
bool isBoundsCalculation() { return _boundsCalculationMode; }
void adjustBounds(int16 x, int16 y);
private:
byte *_data;
int _len;
Common::Rect *_bounds;
Graphics::Surface *_surface;
bool _boundsCalculationMode;
private:
void render(Patterns &patterns);
void drawRect(Graphics::Surface *surface, Common::ReadStream &in,
Patterns &patterns, byte fillType, byte borderThickness, byte borderFillType);
void drawRoundRect(Graphics::Surface *surface, Common::ReadStream &in,
Patterns &patterns, byte fillType, byte borderThickness, byte borderFillType);
void drawPolygon(Graphics::Surface *surface, Common::ReadStream &in,
Patterns &patterns, byte fillType, byte borderThickness, byte borderFillType);
void drawOval(Graphics::Surface *surface, Common::ReadStream &in,
Patterns &patterns, byte fillType, byte borderThickness, byte borderFillType);
void drawBitmap(Graphics::Surface *surface, Common::SeekableReadStream &in);
};
class FloodFill {
public:
FloodFill(Graphics::Surface *surface, byte color1, byte color2);
~FloodFill();
void addSeed(int x, int y);
void fill();
private:
Common::List<Common::Point *> _queue;
Graphics::Surface *_surface;
byte _color1, _color2;
byte *_visited;
int _w, _h;
};
} // End of namespace Wage
#endif
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