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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef WAGE_DESIGN_H
#define WAGE_DESIGN_H
#include "common/rect.h"
namespace Wage {
class Design {
public:
Design(byte *data);
~Design();
void setBounds(Common::Rect bounds) {
_bounds = new Common::Rect(bounds);
}
Common::Rect *getBounds() {
return new Common::Rect(*_bounds);
}
private:
byte *_data;
Common::Rect *_bounds;
};
} // End of namespace Wage
#endif
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