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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/savefile.h"
#include "wage/wage.h"
namespace Wage {
const char *WageEngine::getGameFile() const {
return _gameDescription->filesDescriptions[0].fileName;
}
}
static const PlainGameDescriptor wageGames[] = {
{"afm", "Another Fine Mess"},
{"amot", "A Mess O' Trouble"},
{"cantitoe", "Camp Cantitoe"},
{"wage", "World Adventure Game Engine game"},
{0, 0}
};
namespace Wage {
static const ADGameDescription gameDescriptions[] = {
{
"afm",
"v1.8",
AD_ENTRY1s("Another Fine Mess 1.8", "8e5aa915f3253efb2aab52435647b25e", 1456000),
Common::EN_ANY,
Common::kPlatformMacintosh,
ADGF_NO_FLAGS,
GUIO0()
},
{
"amot",
"v1.8",
AD_ENTRY1s("A Mess O' Trouble 1.8", "b3ef53afed282671b704e45df829350c", 1895552),
Common::EN_ANY,
Common::kPlatformMacintosh,
ADGF_NO_FLAGS,
GUIO0()
},
{
"cantitoe",
"",
AD_ENTRY1s("Camp Cantitoe", "098aa5c11c58e1ef274a30a9e01b4755", 621440),
Common::EN_ANY,
Common::kPlatformMacintosh,
ADGF_NO_FLAGS,
GUIO0()
},
AD_TABLE_END_MARKER
};
} // End of namespace Wage
class WageMetaEngine : public AdvancedMetaEngine {
public:
WageMetaEngine() : AdvancedMetaEngine(Wage::gameDescriptions, sizeof(ADGameDescription), wageGames) {
_singleid = "wage";
_guioptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
}
virtual const char *getName() const {
return "World Adventure Game Engine";
}
virtual const char *getOriginalCopyright() const {
return "World Builder (C) Silicon Beach Software";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool WageMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
}
bool Wage::WageEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Wage::WageEngine(syst, desc);
}
return desc != 0;
}
SaveStateList WageMetaEngine::listSaves(const char *target) const {
const uint32 WAGEflag = MKTAG('W','A','G','E');
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
char saveDesc[31];
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
uint32 type = in->readUint32BE();
if (type == WAGEflag)
in->read(saveDesc, 31);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
return saveList;
}
int WageMetaEngine::getMaximumSaveSlot() const { return 999; }
void WageMetaEngine::removeSaveState(const char *target, int slot) const {
char fileName[MAXPATHLEN];
sprintf(fileName, "%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
#if PLUGIN_ENABLED_DYNAMIC(WAGE)
REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
#else
REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
#endif
namespace Wage {
bool WageEngine::canLoadGameStateCurrently() {
return false;
}
bool WageEngine::canSaveGameStateCurrently() {
return false;
}
} // End of namespace Wage
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