1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/savefile.h"
#include "wage/wage.h"
namespace Wage {
const char *WageEngine::getGameFile() const {
return _gameDescription->filesDescriptions[0].fileName;
}
}
static const PlainGameDescriptor wageGames[] = {
{"afm", "Another Fine Mess"},
{"amot", "A Mess O' Trouble"},
{"cantitoe", "Camp Cantitoe"},
{"drakmythcastle", "Drakmyth Castle"},
{"raysmaze", "Ray's Maze"},
{"scepters", "Enchanted Scepters"},
{"twisted", "Twisted!"},
{"wage", "WAGE"},
{0, 0}
};
#include "wage/detection_tables.h"
class WageMetaEngine : public AdvancedMetaEngine {
public:
WageMetaEngine() : AdvancedMetaEngine(Wage::gameDescriptions, sizeof(ADGameDescription), wageGames) {
_md5Bytes = 2 * 1024 * 1024;
_guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
}
virtual const char *getEngineId() const {
return "wage";
}
virtual const char *getName() const {
return "World Adventure Game Engine";
}
virtual const char *getOriginalCopyright() const {
return "World Builder (C) Silicon Beach Software";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool WageMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSimpleSavesNames);
}
bool Wage::WageEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Wage::WageEngine(syst, desc);
}
return desc != 0;
}
SaveStateList WageMetaEngine::listSaves(const char *target) const {
const uint32 WAGEflag = MKTAG('W','A','G','E');
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
char saveDesc[128] = {0};
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
saveDesc[0] = 0;
in->seek(in->size() - 8);
uint32 offset = in->readUint32BE();
uint32 type = in->readUint32BE();
if (type == WAGEflag) {
in->seek(offset);
type = in->readUint32BE();
if (type == WAGEflag) {
in->read(saveDesc, 127);
}
}
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int WageMetaEngine::getMaximumSaveSlot() const { return 999; }
void WageMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(Common::String::format("%s.%03d", target, slot));
}
#if PLUGIN_ENABLED_DYNAMIC(WAGE)
REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
#else
REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
#endif
namespace Wage {
bool WageEngine::canLoadGameStateCurrently() {
return true;
}
bool WageEngine::canSaveGameStateCurrently() {
return true;
}
} // End of namespace Wage
|