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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef WAGE_DIALOG_H
#define WAGE_DIALOG_H
namespace Wage {
struct DialogButton {
Common::String text;
Common::Rect bounds;
DialogButton(const char *t, int x1, int y1, int w, int h) {
text = t;
bounds.left = x1;
bounds.top = y1;
bounds.right = x1 + w - 1;
bounds.bottom = y1 + h - 1;
}
};
typedef Common::Array<DialogButton *> DialogButtonArray;
class Dialog {
public:
Dialog(Gui *gui, int width, const char *text, DialogButtonArray *buttons, uint defaultButton);
~Dialog();
int run();
private:
Gui *_gui;
Graphics::ManagedSurface _tempSurface;
Common::Rect _bbox;
Common::String _text;
const Graphics::Font *_font;
DialogButtonArray *_buttons;
int _pressedButton;
uint _defaultButton;
bool _mouseOverPressedButton;
bool _needsRedraw;
private:
const Graphics::Font *getDialogFont();
void drawOutline(Common::Rect &bounds, int *spec, int speclen);
void paint();
void mouseMove(int x, int y);
void mouseClick(int x, int y);
int mouseRaise(int x, int y);
int matchButton(int x, int y);
};
} // End of namespace Wage
#endif
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