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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef WAGE_MACWINDOW_H
#define WAGE_MACWINDOW_H
#include "graphics/managed_surface.h"
namespace Wage {
enum WindowType {
kWindowScene,
kWindowConsole
};
enum {
kBorderWidth = 17
};
enum WindowClick {
kBorderNone = 0,
kBorderScrollUp,
kBorderScrollDown,
kBorderCloseButton,
kBorderInner,
kBorderBorder,
kBorderResizeButton
};
class MacWindow {
public:
MacWindow(int id, bool scrollable, bool resizable);
~MacWindow();
void move(int x, int y);
void resize(int w, int h);
void setDimensions(const Common::Rect &r);
const Common::Rect &getDimensions() { return _dims; }
const Common::Rect &getInnerDimensions() { return _innerDims; }
bool draw(Graphics::ManagedSurface *g, bool forceRedraw = false);
void setActive(bool active);
Graphics::ManagedSurface *getSurface() { return &_surface; }
void setTitle(Common::String &title) { _title = title; }
void setHighlight(WindowClick highlightedPart);
void setScroll(float scrollPos, float scrollSize);
void setDirty(bool dirty) { _contentIsDirty = dirty; }
int getId() { return _id; }
bool processEvent(Common::Event &event);
void setCallback(bool (*callback)(WindowClick, Common::Event &, void *), void *data) { _callback = callback; _dataPtr = data; }
bool beingDragged() { return _beingDragged; }
bool beingResized() { return _beingResized; }
private:
void drawBorder();
void drawBox(Graphics::ManagedSurface *g, int x, int y, int w, int h);
void fillRect(Graphics::ManagedSurface *g, int x, int y, int w, int h, int color = kColorBlack);
const Graphics::Font *getTitleFont();
bool builtInFonts();
void updateInnerDims();
WindowClick isInBorder(int x, int y);
private:
Graphics::ManagedSurface _surface;
Graphics::ManagedSurface _borderSurface;
Graphics::ManagedSurface _composeSurface;
bool _scrollable;
bool _resizable;
bool _active;
bool _borderIsDirty;
bool _contentIsDirty;
int _id;
bool _beingDragged, _beingResized;
int _draggedX, _draggedY;
WindowClick _highlightedPart;
float _scrollPos, _scrollSize;
Common::Rect _dims;
Common::Rect _innerDims;
Common::String _title;
bool (*_callback)(WindowClick, Common::Event &, void *);
void *_dataPtr;
};
} // End of namespace Wage
#endif
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