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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/list.h"
#include "common/array.h"
#include "common/system.h"
#include "graphics/managed_surface.h"
#include "wage/wage.h"
#include "wage/macwindow.h"
#include "wage/macwindowmanager.h"
namespace Wage {
MacWindowManager::MacWindowManager() {
_screen = 0;
_lastId = 0;
_activeWindow = -1;
}
MacWindowManager::~MacWindowManager() {
for (int i = 0; i < _lastId; i++)
delete _windows[i];
}
int MacWindowManager::add(bool scrollable) {
MacWindow *w = new MacWindow(scrollable);
_windows.push_back(w);
_windowStack.push_back(w);
_activeWindow = _lastId;
_lastId++;
return _activeWindow;
}
void MacWindowManager::setActive(int id) {
if (_activeWindow == id)
return;
if (_activeWindow != -1)
_windows[_activeWindow]->setActive(false);
_windows[id]->setActive(true);
_windowStack.remove(_windows[id]);
_windowStack.push_back(_windows[id]);
_fullRefresh = true;
}
void MacWindowManager::draw() {
assert(_screen);
for (Common::List<MacWindow *>::const_iterator it = _windowStack.begin(); it != _windowStack.end(); it++) {
MacWindow *w = *it;
if (w->draw(_screen, _fullRefresh)) {
w->setDirty(false);
g_system->copyRectToScreen(_screen->getBasePtr(w->getDimensions().left - 2, w->getDimensions().top - 2),
_screen->pitch, w->getDimensions().left - 2, w->getDimensions().top - 2,
w->getDimensions().width(), w->getDimensions().height());
}
}
_fullRefresh = false;
}
} // End of namespace Wage
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