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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/array.h"
#include "common/events.h"
#include "common/list.h"
#include "common/unzip.h"
#include "common/system.h"
#include "common/stream.h"
#include "graphics/cursorman.h"
#include "graphics/fonts/bdf.h"
#include "graphics/managed_surface.h"
#include "graphics/palette.h"
#include "graphics/primitives.h"
#include "wage/macwindowmanager.h"
#include "wage/macwindow.h"
#include "wage/macmenu.h"
namespace Wage {
static const byte palette[] = {
0, 0, 0, // Black
0x80, 0x80, 0x80, // Gray
0xff, 0xff, 0xff, // White
0x00, 0xff, 0x00, // Green
0x00, 0xcf, 0x00 // Green2
};
static byte fillPatterns[][8] = { { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }, // kPatternSolid
{ 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }, // kPatternStripes
{ 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55 }, // kPatternCheckers
{ 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa } // kPatternCheckers2
};
static const byte macCursorArrow[] = {
2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3,
2, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3,
2, 0, 0, 0, 2, 3, 3, 3, 3, 3, 3,
2, 0, 0, 0, 0, 2, 3, 3, 3, 3, 3,
2, 0, 0, 0, 0, 0, 2, 3, 3, 3, 3,
2, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3,
2, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3,
2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3,
2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2,
2, 0, 0, 2, 0, 0, 2, 3, 3, 3, 3,
2, 0, 2, 3, 2, 0, 0, 2, 3, 3, 3,
2, 2, 3, 3, 2, 0, 0, 2, 3, 3, 3,
2, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3,
3, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3,
3, 3, 3, 3, 3, 3, 2, 2, 2, 3, 3
};
static const byte macCursorBeam[] = {
0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3,
3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3,
0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3,
};
MacWindowManager::MacWindowManager() {
_screen = 0;
_lastId = 0;
_activeWindow = -1;
_menu = 0;
_fullRefresh = true;
_builtInFonts = true;
for (int i = 0; i < ARRAYSIZE(fillPatterns); i++)
_patterns.push_back(fillPatterns[i]);
loadFonts();
g_system->getPaletteManager()->setPalette(palette, 0, ARRAYSIZE(palette) / 3);
CursorMan.replaceCursorPalette(palette, 0, ARRAYSIZE(palette) / 3);
CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3);
_cursorIsArrow = true;
CursorMan.showMouse(true);
}
MacWindowManager::~MacWindowManager() {
for (int i = 0; i < _lastId; i++)
delete _windows[i];
}
MacWindow *MacWindowManager::addWindow(bool scrollable, bool resizable, bool editable) {
MacWindow *w = new MacWindow(_lastId, scrollable, resizable, editable, this);
_windows.push_back(w);
_windowStack.push_back(w);
setActive(_lastId);
_lastId++;
return w;
}
Menu *MacWindowManager::addMenu() {
_menu = new Menu(_lastId, _screen->getBounds(), this);
_windows.push_back(_menu);
_lastId++;
return _menu;
}
void MacWindowManager::setActive(int id) {
if (_activeWindow == id)
return;
if (_activeWindow != -1)
_windows[_activeWindow]->setActive(false);
_activeWindow = id;
_windows[id]->setActive(true);
_windowStack.remove(_windows[id]);
_windowStack.push_back(_windows[id]);
_fullRefresh = true;
}
struct PlotData {
Graphics::ManagedSurface *surface;
Patterns *patterns;
uint fillType;
int thickness;
PlotData(Graphics::ManagedSurface *s, Patterns *p, int f, int t) :
surface(s), patterns(p), fillType(f), thickness(t) {}
};
static void drawPixel(int x, int y, int color, void *data) {
PlotData *p = (PlotData *)data;
if (p->fillType > p->patterns->size())
return;
byte *pat = p->patterns->operator[](p->fillType - 1);
if (p->thickness == 1) {
if (x >= 0 && x < p->surface->w && y >= 0 && y < p->surface->h) {
uint xu = (uint)x; // for letting compiler optimize it
uint yu = (uint)y;
*((byte *)p->surface->getBasePtr(xu, yu)) =
(pat[yu % 8] & (1 << (7 - xu % 8))) ?
color : kColorWhite;
}
} else {
int x1 = x;
int x2 = x1 + p->thickness;
int y1 = y;
int y2 = y1 + p->thickness;
for (y = y1; y < y2; y++)
for (x = x1; x < x2; x++)
if (x >= 0 && x < p->surface->w && y >= 0 && y < p->surface->h) {
uint xu = (uint)x; // for letting compiler optimize it
uint yu = (uint)y;
*((byte *)p->surface->getBasePtr(xu, yu)) =
(pat[yu % 8] & (1 << (7 - xu % 8))) ?
color : kColorWhite;
}
}
}
void MacWindowManager::drawDesktop() {
Common::Rect r(_screen->getBounds());
PlotData pd(_screen, &_patterns, kPatternCheckers, 1);
Graphics::drawRoundRect(r, kDesktopArc, kColorBlack, true, drawPixel, &pd);
g_system->copyRectToScreen(_screen->getPixels(), _screen->pitch, 0, 0, _screen->w, _screen->h);
}
void MacWindowManager::draw() {
assert(_screen);
if (_fullRefresh)
drawDesktop();
for (Common::List<BaseMacWindow *>::const_iterator it = _windowStack.begin(); it != _windowStack.end(); it++) {
BaseMacWindow *w = *it;
if (w->draw(_screen, _fullRefresh)) {
w->setDirty(false);
Common::Rect clip(w->getDimensions().left - 2, w->getDimensions().top - 2, w->getDimensions().right - 2, w->getDimensions().bottom - 2);
clip.clip(_screen->getBounds());
g_system->copyRectToScreen(_screen->getBasePtr(clip.left, clip.top), _screen->pitch, clip.left, clip.top, clip.width(), clip.height());
}
}
// Menu is drawn on top of everything and always
if (_menu)
_menu->draw(_screen, _fullRefresh);
_fullRefresh = false;
}
bool MacWindowManager::processEvent(Common::Event &event) {
// Menu gets events first fir shortcuts and menu bar
if (_menu && _menu->processEvent(event))
return true;
if (event.type != Common::EVENT_MOUSEMOVE && event.type != Common::EVENT_LBUTTONDOWN &&
event.type != Common::EVENT_LBUTTONUP)
return false;
if (_windows[_activeWindow]->isEditable() && _windows[_activeWindow]->getType() == kWindowWindow &&
((MacWindow *)_windows[_activeWindow])->getInnerDimensions().contains(event.mouse.x, event.mouse.y)) {
if (_cursorIsArrow) {
CursorMan.replaceCursor(macCursorBeam, 11, 16, 3, 8, 3);
_cursorIsArrow = false;
}
} else {
if (_cursorIsArrow == false) {
CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3);
_cursorIsArrow = true;
}
}
for (Common::List<BaseMacWindow *>::const_iterator it = _windowStack.end(); it != _windowStack.begin();) {
it--;
BaseMacWindow *w = *it;
if (w->hasAllFocus() || w->getDimensions().contains(event.mouse.x, event.mouse.y)) {
if (event.type == Common::EVENT_LBUTTONDOWN || event.type == Common::EVENT_LBUTTONUP)
setActive(w->getId());
return w->processEvent(event);
}
}
return false;
}
//////////////////////
// Font stuff
//////////////////////
void MacWindowManager::loadFonts() {
Common::Archive *dat;
dat = Common::makeZipArchive("classicmacfonts.dat");
if (!dat) {
warning("Could not find classicmacfonts.dat. Falling back to built-in fonts");
_builtInFonts = true;
return;
}
Common::ArchiveMemberList list;
dat->listMembers(list);
for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it) {
Common::SeekableReadStream *stream = dat->createReadStreamForMember((*it)->getName());
Graphics::BdfFont *font = Graphics::BdfFont::loadFont(*stream);
delete stream;
Common::String fontName = (*it)->getName();
// Trim the .bdf extension
for (int i = fontName.size() - 1; i >= 0; --i) {
if (fontName[i] == '.') {
while ((uint)i < fontName.size()) {
fontName.deleteLastChar();
}
break;
}
}
FontMan.assignFontToName(fontName, font);
debug(2, " %s", fontName.c_str());
}
_builtInFonts = false;
delete dat;
}
const Graphics::Font *MacWindowManager::getFont(const char *name, Graphics::FontManager::FontUsage fallback) {
const Graphics::Font *font = 0;
if (!_builtInFonts) {
font = FontMan.getFontByName(name);
if (!font)
warning("Cannot load font %s", name);
}
if (_builtInFonts || !font)
font = FontMan.getFontByUsage(fallback);
return font;
}
/////////////////
// Cursor stuff
/////////////////
void MacWindowManager::pushArrowCursor() {
CursorMan.pushCursor(macCursorArrow, 11, 16, 1, 1, 3);
}
void MacWindowManager::popCursor() {
CursorMan.popCursor();
}
} // End of namespace Wage
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