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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/system.h"
#include "wage/wage.h"
#include "wage/entities.h"
#include "wage/design.h"
#include "wage/gui.h"
#include "wage/menu.h"
#include "wage/world.h"
namespace Wage {
struct MenuSubItem {
Common::String text;
int style;
char shortcut;
bool enabled;
MenuSubItem(Common::String &t, int s, char sh) : text(t), style(s), shortcut(sh), enabled(true) {}
};
struct MenuItem {
Common::String name;
Common::Array<MenuSubItem *> subitems;
MenuItem(const char *n) : name(n) {}
};
static byte fillPattern[8] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
Menu::Menu(Gui *gui) : _gui(gui) {
MenuItem *about = new MenuItem(_gui->_builtInFonts ? "\xa9" : "\xf0"); // (c) Symbol as the most resembling apple
_items.push_back(about);
MenuItem *file = new MenuItem("File");
_items.push_back(file);
MenuItem *edit = new MenuItem("Edit");
_items.push_back(edit);
MenuItem *commands = new MenuItem("Commands");
_items.push_back(commands);
if (!_gui->_engine->_world->_weaponMenuDisabled) {
MenuItem *weapons = new MenuItem("Weapons");
_items.push_back(weapons);
}
}
const Graphics::Font *Menu::getMenuFont() {
return _gui->getFont("Chicago-12", Graphics::FontManager::kBigGUIFont);
}
void Menu::render() {
Common::Rect r(0, 0, _gui->_screen.w - 1, kMenuHeight - 1);
Patterns p;
p.push_back(fillPattern);
Design::drawFilledRoundRect(&_gui->_screen, r, kDesktopArc, kColorWhite, p, 1);
r.top = 7;
Design::drawFilledRect(&_gui->_screen, r, kColorWhite, p, 1);
r.top = kMenuHeight - 1;
Design::drawFilledRect(&_gui->_screen, r, kColorBlack, p, 1);
const Graphics::Font *font = getMenuFont();
int y = _gui->_builtInFonts ? 3 : 2;
int x = 18;
for (int i = 0; i < _items.size(); i++) {
int w = font->getStringWidth(_items[i]->name);
font->drawString(&_gui->_screen, _items[i]->name, x, y, w, kColorBlack);
x += w + 13;
}
g_system->copyRectToScreen(_gui->_screen.getPixels(), _gui->_screen.pitch, 0, 0, _gui->_screen.w, kMenuHeight);
}
} // End of namespace Wage
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