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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef WAGE_MENU_H
#define WAGE_MENU_H
namespace Wage {
struct MenuItem;
struct MenuSubItem;
enum {
kFontStyleBold = 1,
kFontStyleItalic = 2,
kFontStyleUnderline = 4,
kFontStyleOutline = 8,
kFontStyleShadow = 16,
kFontStyleCondensed = 32,
kFontStyleExtended = 64
};
enum {
kMenuAbout = 0,
kMenuFile = 1,
kMenuEdit = 2,
kMenuCommands = 3,
kMenuWeapons = 4
};
enum {
kMenuActionAbout,
kMenuActionNew,
kMenuActionOpen,
kMenuActionClose,
kMenuActionSave,
kMenuActionSaveAs,
kMenuActionRevert,
kMenuActionQuit,
kMenuActionUndo,
kMenuActionCut,
kMenuActionCopy,
kMenuActionPaste,
kMenuActionClear,
kMenuActionCommand
};
class Menu : public BaseMacWindow {
public:
Menu(int id, const Common::Rect &bounds, MacWindowManager *wm, Gui *gui);
~Menu();
bool draw(Graphics::ManagedSurface *g, bool forceRedraw = false);
bool processEvent(Common::Event &event);
void regenCommandsMenu();
void regenWeaponsMenu();
void enableCommand(int menunum, int action, bool state);
void disableAllMenus();
void setActive(bool active) { _menuActivated = active; }
bool hasAllFocus() { return _menuActivated; }
Common::Rect _bbox;
private:
Gui *_gui;
Graphics::ManagedSurface _screen;
Graphics::ManagedSurface _screenCopy;
Graphics::ManagedSurface _tempSurface;
private:
const Graphics::Font *getMenuFont();
const char *getAcceleratorString(MenuSubItem *item, const char *prefix);
int calculateMenuWidth(MenuItem *menu);
void calcMenuBounds(MenuItem *menu);
void renderSubmenu(MenuItem *menu);
void createCommandsMenu(MenuItem *menu);
void createWeaponsMenu(MenuItem *menu);
void executeCommand(MenuSubItem *subitem);
bool keyEvent(Common::Event &event);
bool mouseClick(int x, int y);
bool mouseRelease(int x, int y);
bool mouseMove(int x, int y);
bool processMenuShortCut(byte flags, uint16 ascii);
Common::Array<MenuItem *> _items;
MenuItem *_weapons;
MenuItem *_commands;
const Graphics::Font *_font;
bool _menuActivated;
int _activeItem;
int _activeSubItem;
};
} // End of namespace Wage
#endif
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