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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "wage/wage.h"
#include "common/stream.h"
namespace Wage {
Common::String readPascalString(Common::SeekableReadStream &in) {
Common::String s;
char *buf;
int len;
int i;
len = in.readSByte();
if (len < 0)
len += 256;
buf = (char *)malloc(len + 1);
for (i = 0; i < len; i++) {
buf[i] = in.readByte();
if (buf[i] == 0x0d)
buf[i] = '\n';
}
buf[i] = 0;
s = buf;
free(buf);
return s;
}
Common::Rect *readRect(Common::SeekableReadStream &in) {
int x1, y1, x2, y2;
y1 = in.readUint16LE();
x1 = in.readUint16LE();
y2 = in.readUint16LE() + 4;
x2 = in.readUint16LE() + 4;
return new Common::Rect(x1, y1, x2, y2);
}
} // End of namespace Wage
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