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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * MIT License:
 *
 * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/scummsys.h"
 
#include "common/config-manager.h"
#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/fs.h"
 
#include "wage/wage.h"
#include "wage/entities.h"
#include "wage/world.h"
 
namespace Wage {
 
WageEngine::WageEngine(OSystem *syst, const ADGameDescription *desc) : Engine(syst), _gameDescription(desc) {
	// Don't forget to register your random source
	g_eventRec.registerRandomSource(_rnd, "wage");
 
	printf("WageEngine::WageEngine\n");
}
 
WageEngine::~WageEngine() {
	// Dispose your resources here
	printf("WageEngine::~WageEngine\n");
 
	// Remove all of our debug levels here
	Common::clearAllDebugChannels();
}
 
Common::Error WageEngine::run() {
	// Initialize graphics using following:
	initGraphics(320, 200, false);
 
	// Create debugger console. It requires GFX to be initialized
	_console = new Console(this);
 
	// Additional setup.
	printf("WageEngine::init\n");
 
	// Your main even loop should be (invoked from) here.
	_resManager = new Common::MacResManager(getGameFile());

	_world = new World();

	if (!_world->loadWorld(_resManager))
		return Common::kNoGameDataFoundError;
 
	return Common::kNoError;
}

} // End of namespace Wage