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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/file.h"
#include "common/fs.h"
#include "engines/engine.h"
#include "engines/util.h"
#include "gui/EventRecorder.h"
#include "graphics/palette.h"
#include "wage/wage.h"
#include "wage/design.h"
#include "wage/entities.h"
#include "wage/script.h"
#include "wage/world.h"
namespace Wage {
WageEngine::WageEngine(OSystem *syst, const ADGameDescription *desc) : Engine(syst), _gameDescription(desc) {
_rnd = new Common::RandomSource("wage");
_aim = -1;
debug("WageEngine::WageEngine()");
}
WageEngine::~WageEngine() {
debug("WageEngine::~WageEngine()");
DebugMan.clearAllDebugChannels();
delete _rnd;
}
static byte palette[] = {
0, 0, 0,
0x80, 0x80, 0x80,
0xff, 0xff, 0xff
};
Common::Error WageEngine::run() {
initGraphics(640, 480, true);
g_system->getPaletteManager()->setPalette(palette, 0, 3);
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
debug("WageEngine::init");
// Your main event loop should be (invoked from) here.
_resManager = new Common::MacResManager();
_resManager->open(getGameFile());
_world = new World();
if (!_world->loadWorld(_resManager))
return Common::kNoGameDataFoundError;
Graphics::Surface screen;
screen.create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
Common::Rect r(0, 0, screen.w, screen.h);
Common::String input("look");
_world->_globalScript->execute(_world, 1, &input, NULL, this);
//_world->_orderedScenes[1]->_design->paint(&screen, _world->_patterns, false);
//_world->_objs["frank.1"]->_design->setBounds(&r);
//_world->_objs["frank.1"]->_design->paint(&screen, _world->_patterns, false);
//_world->_scenes["temple of the holy mackeral"]->_design->setBounds(&r);
//_world->_scenes["temple of the holy mackeral"]->_design->paint(&screen, _world->_patterns, false);
//_world->_scenes["tower level 3"]->_design->setBounds(&r);
//_world->_scenes["tower level 3"]->_design->paint(&screen, _world->_patterns, false);
return Common::kNoError;
}
void WageEngine::processEvents() {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_QUIT:
error("Exiting");
break;
default:
break;
}
}
}
void WageEngine::playSound(String soundName) {
warning("STUB: playSound");
}
void WageEngine::setMenu(String soundName) {
warning("STUB: setMenu");
}
void WageEngine::appendText(String str) {
warning("STUB: appendText");
}
Obj *WageEngine::getOffer() {
warning("STUB: getOffer");
return NULL;
}
} // End of namespace Wage
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