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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_ADACTOR_H
#define WINTERMUTE_ADACTOR_H
#include "engines/wintermute/dctypes.h" // Added by ClassView
#include "engines/wintermute/Ad/AdTypes.h" // Added by ClassView
#include "engines/wintermute/Ad/AdTalkHolder.h"
#include "engines/wintermute/Base/BPoint.h" // Added by ClassView
#include "engines/wintermute/persistent.h"
#include "common/str.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
namespace WinterMute {
class CAdSpriteSet;
class CAdPath;
class CAdActor : public CAdTalkHolder {
public:
TDirection AngleToDirection(int Angle);
DECLARE_PERSISTENT(CAdActor, CAdTalkHolder)
virtual int getHeight();
CBSprite *getTalkStance(const char *Stance);
virtual void GoTo(int X, int Y, TDirection AfterWalkDir = DI_NONE);
CBPoint *_targetPoint;
virtual HRESULT update();
virtual HRESULT display();
TDirection _targetDir;
TDirection _afterWalkDir;
virtual void TurnTo(TDirection dir);
CAdPath *_path;
CAdSpriteSet *_walkSprite;
CAdSpriteSet *_standSprite;
CAdSpriteSet *_turnLeftSprite;
CAdSpriteSet *_turnRightSprite;
CBArray<CAdSpriteSet *, CAdSpriteSet *> _talkSprites;
CBArray<CAdSpriteSet *, CAdSpriteSet *> _talkSpritesEx;
TDirection _dir;
CAdActor(CBGame *inGame/*=NULL*/);
virtual ~CAdActor();
HRESULT loadFile(const char *Filename);
HRESULT loadBuffer(byte *Buffer, bool Complete = true);
// new anim system
Common::String _talkAnimName;
Common::String _idleAnimName;
Common::String _walkAnimName;
Common::String _turnLeftAnimName;
Common::String _turnRightAnimName;
CBArray<CAdSpriteSet *, CAdSpriteSet *> _anims;
virtual HRESULT PlayAnim(const char *Filename);
CAdSpriteSet *GetAnimByName(const Common::String &animName);
// scripting interface
virtual CScValue *scGetProperty(const char *Name);
virtual HRESULT scSetProperty(const char *Name, CScValue *Value);
virtual HRESULT scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
virtual const char *scToString();
private:
HRESULT SetDefaultAnimNames();
CBSprite *GetTalkStanceOld(const char *Stance);
HRESULT MergeAnims(const char *AnimsFilename);
CBSprite *_animSprite2;
void InitLine(CBPoint StartPt, CBPoint EndPt);
void GetNextStep();
void FollowPath();
double _pFStepX;
double _pFStepY;
double _pFX;
double _pFY;
int _pFCount;
};
} // end of namespace WinterMute
#endif // WINTERMUTE_ADACTOR_H
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