aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/Ad/AdGame.h
blob: 80a7bb7ea0dfaae2c40f64c06c1cdba07d96d0ad (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */
#ifndef WINTERMUTE_ADGAME_H
#define WINTERMUTE_ADGAME_H

#include "engines/wintermute/Ad/AdTypes.h"
#include "engines/wintermute/Base/BGame.h"

namespace WinterMute {
class CAdItem;
class CAdInventory;
class CAdSceneState;
class CAdScene;
class CAdItem;
class CAdObject;
class CAdSentence;
class CAdInventoryBox;
class CAdResponseContext;
class CAdResponseBox;
class CAdGame : public CBGame {
public:
	virtual ERRORCODE onScriptShutdown(CScScript *script);

	virtual ERRORCODE onMouseLeftDown();
	virtual ERRORCODE onMouseLeftUp();
	virtual ERRORCODE onMouseLeftDblClick();
	virtual ERRORCODE onMouseRightDown();
	virtual ERRORCODE onMouseRightUp();

	virtual ERRORCODE displayDebugInfo();


	virtual ERRORCODE initAfterLoad();
	static void afterLoadScene(void *scene, void *data);

	bool _smartItemCursor;

	CBArray<char *, char *> _speechDirs;
	ERRORCODE addSpeechDir(const char *dir);
	ERRORCODE removeSpeechDir(const char *dir);
	char *findSpeechFile(char *StringID);

	ERRORCODE deleteItem(CAdItem *Item);
	char *_itemsFile;
	bool _tempDisableSaveState;
	virtual ERRORCODE resetContent();
	ERRORCODE addItem(CAdItem *item);
	CAdItem *getItemByName(const char *name);
	CBArray<CAdItem *, CAdItem *> _items;
	CAdObject *_inventoryOwner;
	bool isItemTaken(char *itemName);
	ERRORCODE registerInventory(CAdInventory *inv);
	ERRORCODE unregisterInventory(CAdInventory *inv);

	CAdObject *_invObject;
	CBArray<CAdInventory *, CAdInventory *> _inventories;
	virtual ERRORCODE displayContent(bool update = true, bool displayAll = false);
	char *_debugStartupScene;
	char *_startupScene;
	bool _initialScene;
	bool gameResponseUsed(int ID);
	ERRORCODE addGameResponse(int ID);
	ERRORCODE resetResponse(int ID);

	bool branchResponseUsed(int ID);
	ERRORCODE addBranchResponse(int ID);
	ERRORCODE clearBranchResponses(char *name);
	ERRORCODE startDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
	ERRORCODE endDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
	virtual ERRORCODE windowLoadHook(CUIWindow *win, char **buf, char **params);
	virtual ERRORCODE windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name);

	CAdSceneState *getSceneState(const char *filename, bool saving);
	CBViewport *_sceneViewport;
	int _texItemLifeTime;
	int _texWalkLifeTime;
	int _texStandLifeTime;
	int _texTalkLifeTime;

	TTalkSkipButton _talkSkipButton;

	virtual ERRORCODE getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
	ERRORCODE scheduleChangeScene(const char *filename, bool fadeIn);
	char *_scheduledScene;
	bool _scheduledFadeIn;
	void setPrevSceneName(const char *name);
	void setPrevSceneFilename(const char *name);
	char *_prevSceneName;
	char *_prevSceneFilename;
	virtual ERRORCODE loadGame(const char *filename);
	CAdItem *_selectedItem;
	ERRORCODE cleanup();
	DECLARE_PERSISTENT(CAdGame, CBGame)

	void finishSentences();
	ERRORCODE showCursor();
	TGameStateEx _stateEx;
	CAdResponseBox *_responseBox;
	CAdInventoryBox *_inventoryBox;
	ERRORCODE displaySentences(bool frozen);
	void addSentence(CAdSentence *sentence);
	ERRORCODE changeScene(const char *filename, bool fadeIn);
	ERRORCODE removeObject(CAdObject *object);
	ERRORCODE addObject(CAdObject *object);
	CAdScene *_scene;
	ERRORCODE initLoop();
	CAdGame();
	virtual ~CAdGame();
	CBArray<CAdObject *, CAdObject *> _objects;
	CBArray<CAdSentence *, CAdSentence *> _sentences;

	CBArray<CAdSceneState *, CAdSceneState *> _sceneStates;
	CBArray<char *, char *> _dlgPendingBranches;

	CBArray<CAdResponseContext *, CAdResponseContext *> _responsesBranch;
	CBArray<CAdResponseContext *, CAdResponseContext *> _responsesGame;

	virtual ERRORCODE loadFile(const char *filename);
	virtual ERRORCODE loadBuffer(byte *buffer, bool complete = true);

	ERRORCODE loadItemsFile(const char *filename, bool merge = false);
	ERRORCODE loadItemsBuffer(byte *buffer, bool merge = false);


	virtual ERRORCODE ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name);

	// scripting interface
	virtual CScValue *scGetProperty(const char *name);
	virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
	virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
	bool validMouse();
};

} // end of namespace WinterMute

#endif