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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_ADGAME_H
#define WINTERMUTE_ADGAME_H
#include "engines/wintermute/Ad/AdTypes.h"
#include "engines/wintermute/Base/BGame.h"
namespace WinterMute {
class CAdItem;
class CAdInventory;
class CAdSceneState;
class CAdScene;
class CAdItem;
class CAdObject;
class CAdSentence;
class CAdInventoryBox;
class CAdResponseContext;
class CAdResponseBox;
class CAdGame : public CBGame {
public:
virtual HRESULT onScriptShutdown(CScScript *script);
virtual HRESULT onMouseLeftDown();
virtual HRESULT onMouseLeftUp();
virtual HRESULT onMouseLeftDblClick();
virtual HRESULT onMouseRightDown();
virtual HRESULT onMouseRightUp();
virtual HRESULT displayDebugInfo();
virtual HRESULT initAfterLoad();
static void afterLoadScene(void *scene, void *data);
bool _smartItemCursor;
CBArray<char *, char *> _speechDirs;
HRESULT addSpeechDir(const char *dir);
HRESULT removeSpeechDir(const char *dir);
char *findSpeechFile(char *StringID);
HRESULT deleteItem(CAdItem *Item);
char *_itemsFile;
bool _tempDisableSaveState;
virtual HRESULT resetContent();
HRESULT addItem(CAdItem *item);
CAdItem *getItemByName(const char *name);
CBArray<CAdItem *, CAdItem *> _items;
CAdObject *_inventoryOwner;
bool isItemTaken(char *itemName);
HRESULT registerInventory(CAdInventory *inv);
HRESULT unregisterInventory(CAdInventory *inv);
CAdObject *_invObject;
CBArray<CAdInventory *, CAdInventory *> _inventories;
virtual HRESULT displayContent(bool update = true, bool displayAll = false);
char *_debugStartupScene;
char *_startupScene;
bool _initialScene;
bool gameResponseUsed(int ID);
HRESULT addGameResponse(int ID);
HRESULT resetResponse(int ID);
bool branchResponseUsed(int ID);
HRESULT addBranchResponse(int ID);
HRESULT clearBranchResponses(char *name);
HRESULT startDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
HRESULT endDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
virtual HRESULT windowLoadHook(CUIWindow *win, char **buf, char **params);
virtual HRESULT windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name);
CAdSceneState *getSceneState(const char *filename, bool saving);
CBViewport *_sceneViewport;
int _texItemLifeTime;
int _texWalkLifeTime;
int _texStandLifeTime;
int _texTalkLifeTime;
TTalkSkipButton _talkSkipButton;
virtual HRESULT getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
HRESULT scheduleChangeScene(const char *filename, bool fadeIn);
char *_scheduledScene;
bool _scheduledFadeIn;
void setPrevSceneName(const char *name);
void setPrevSceneFilename(const char *name);
char *_prevSceneName;
char *_prevSceneFilename;
virtual HRESULT loadGame(const char *filename);
CAdItem *_selectedItem;
HRESULT cleanup();
DECLARE_PERSISTENT(CAdGame, CBGame)
void finishSentences();
HRESULT showCursor();
TGameStateEx _stateEx;
CAdResponseBox *_responseBox;
CAdInventoryBox *_inventoryBox;
HRESULT displaySentences(bool frozen);
void addSentence(CAdSentence *sentence);
HRESULT changeScene(const char *filename, bool fadeIn);
HRESULT removeObject(CAdObject *object);
HRESULT addObject(CAdObject *object);
CAdScene *_scene;
HRESULT initLoop();
CAdGame();
virtual ~CAdGame();
CBArray<CAdObject *, CAdObject *> _objects;
CBArray<CAdSentence *, CAdSentence *> _sentences;
CBArray<CAdSceneState *, CAdSceneState *> _sceneStates;
CBArray<char *, char *> _dlgPendingBranches;
CBArray<CAdResponseContext *, CAdResponseContext *> _responsesBranch;
CBArray<CAdResponseContext *, CAdResponseContext *> _responsesGame;
virtual HRESULT loadFile(const char *filename);
virtual HRESULT loadBuffer(byte *buffer, bool complete = true);
HRESULT loadItemsFile(const char *filename, bool merge = false);
HRESULT loadItemsBuffer(byte *buffer, bool merge = false);
virtual void PublishNatives();
virtual HRESULT ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
virtual HRESULT scSetProperty(const char *name, CScValue *value);
virtual HRESULT scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
bool validMouse();
};
} // end of namespace WinterMute
#endif
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