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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/Ad/AdInventory.h"
#include "engines/wintermute/Ad/AdGame.h"
#include "engines/wintermute/Ad/AdItem.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdInventory, false)
//////////////////////////////////////////////////////////////////////////
CAdInventory::CAdInventory(CBGame *inGame): CBObject(inGame) {
_scrollOffset = 0;
}
//////////////////////////////////////////////////////////////////////////
CAdInventory::~CAdInventory() {
_takenItems.RemoveAll(); // ref only
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdInventory::InsertItem(const char *Name, const char *InsertAfter) {
if (Name == NULL) return E_FAIL;
CAdItem *item = ((CAdGame *)Game)->GetItemByName(Name);
if (item == NULL) return E_FAIL;
int InsertIndex = -1;
for (int i = 0; i < _takenItems.GetSize(); i++) {
if (scumm_stricmp(_takenItems[i]->_name, Name) == 0) {
_takenItems.RemoveAt(i);
i--;
continue;
}
if (InsertAfter && scumm_stricmp(_takenItems[i]->_name, InsertAfter) == 0) InsertIndex = i + 1;
}
if (InsertIndex == -1) _takenItems.Add(item);
else _takenItems.InsertAt(InsertIndex, item);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdInventory::RemoveItem(const char *Name) {
if (Name == NULL) return E_FAIL;
for (int i = 0; i < _takenItems.GetSize(); i++) {
if (scumm_stricmp(_takenItems[i]->_name, Name) == 0) {
if (((CAdGame *)Game)->_selectedItem == _takenItems[i])((CAdGame *)Game)->_selectedItem = NULL;
_takenItems.RemoveAt(i);
return S_OK;
}
}
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdInventory::RemoveItem(CAdItem *Item) {
if (Item == NULL) return E_FAIL;
for (int i = 0; i < _takenItems.GetSize(); i++) {
if (_takenItems[i] == Item) {
if (((CAdGame *)Game)->_selectedItem == _takenItems[i])((CAdGame *)Game)->_selectedItem = NULL;
_takenItems.RemoveAt(i);
return S_OK;
}
}
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdInventory::Persist(CBPersistMgr *PersistMgr) {
CBObject::Persist(PersistMgr);
_takenItems.Persist(PersistMgr);
PersistMgr->Transfer(TMEMBER(_scrollOffset));
return S_OK;
}
} // end of namespace WinterMute
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