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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_ADOBJECT_H
#define WINTERMUTE_ADOBJECT_H
#include "engines/wintermute/Ad/AdTypes.h"
#include "engines/wintermute/Base/PartEmitter.h"
namespace WinterMute {
class CAdWaypointGroup;
class CAdRegion;
class CAdSentence;
class CBFont;
class CBRegion;
class CAdInventory;
#define MAX_NUM_REGIONS 10
class CAdObject : public CBObject {
public:
CPartEmitter *_partEmitter;
virtual CPartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0);
virtual ERRORCODE updatePartEmitter();
bool _partFollowParent;
int _partOffsetX;
int _partOffsetY;
ERRORCODE invalidateCurrRegions();
bool _subtitlesModRelative;
bool _subtitlesModXCenter;
int _subtitlesModX;
int _subtitlesModY;
int _subtitlesWidth;
CAdRegion *_stickRegion;
bool _sceneIndependent;
bool _ignoreItems;
ERRORCODE updateBlockRegion();
bool _forcedTalkAnimUsed;
char *_forcedTalkAnimName;
virtual bool getExtendedFlag(const char *flagName);
virtual ERRORCODE resetSoundPan();
virtual ERRORCODE updateSounds();
ERRORCODE reset();
DECLARE_PERSISTENT(CAdObject, CBObject)
virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER);
virtual int getHeight();
CAdSentence *_sentence;
ERRORCODE SetFont(const char *filename);
virtual ERRORCODE update();
virtual ERRORCODE display();
bool _drawn;
bool _active;
virtual ERRORCODE playAnim(const char *filename);
CBSprite *_animSprite;
CBSprite *_currentSprite;
TObjectState _state;
TObjectState _nextState;
TObjectType _type;
CAdObject(CBGame *inGame);
virtual ~CAdObject();
CBFont *_font;
CBSprite *_tempSprite2;
CBRegion *_blockRegion;
CAdWaypointGroup *_wptGroup;
CBRegion *_currentBlockRegion;
CAdWaypointGroup *_currentWptGroup;
CAdInventory *getInventory();
virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
virtual ERRORCODE afterMove();
CAdRegion *_currentRegions[MAX_NUM_REGIONS];
// scripting interface
virtual CScValue *scGetProperty(const char *name);
virtual ERRORCODE scSetProperty(const char *name, CScValue *value);
virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
CBArray<CAdObject *, CAdObject *> _attachmentsPre;
CBArray<CAdObject *, CAdObject *> _attachmentsPost;
ERRORCODE updateSpriteAttachments();
ERRORCODE displaySpriteAttachments(bool preDisplay);
CAdObject *_registerAlias;
private:
ERRORCODE displaySpriteAttachment(CAdObject *attachment);
CAdInventory *_inventory;
protected:
ERRORCODE getScale(float *scaleX, float *scaleY);
};
} // end of namespace WinterMute
#endif
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