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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdResponse.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/font/BFontStorage.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/utils/utils.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdResponse, false)
//////////////////////////////////////////////////////////////////////////
CAdResponse::CAdResponse(CBGame *inGame): CBObject(inGame) {
_text = NULL;
_textOrig = NULL;
_icon = _iconHover = _iconPressed = NULL;
_font = NULL;
_iD = 0;
_responseType = RESPONSE_ALWAYS;
}
//////////////////////////////////////////////////////////////////////////
CAdResponse::~CAdResponse() {
delete[] _text;
delete[] _textOrig;
delete _icon;
delete _iconHover;
delete _iconPressed;
_text = NULL;
_textOrig = NULL;
_icon = NULL;
_iconHover = NULL;
_iconPressed = NULL;
if (_font) Game->_fontStorage->removeFont(_font);
}
//////////////////////////////////////////////////////////////////////////
void CAdResponse::setText(const char *text) {
CBUtils::setString(&_text, text);
CBUtils::setString(&_textOrig, text);
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CAdResponse::setIcon(const char *filename) {
delete _icon;
_icon = new CBSprite(Game);
if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
Game->LOG(0, "CAdResponse::setIcon failed for file '%s'", filename);
delete _icon;
_icon = NULL;
return STATUS_FAILED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CAdResponse::setFont(const char *filename) {
if (_font) Game->_fontStorage->removeFont(_font);
_font = Game->_fontStorage->addFont(filename);
if (!_font) {
Game->LOG(0, "CAdResponse::setFont failed for file '%s'", filename);
return STATUS_FAILED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CAdResponse::setIconHover(const char *filename) {
delete _iconHover;
_iconHover = new CBSprite(Game);
if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
Game->LOG(0, "CAdResponse::setIconHover failed for file '%s'", filename);
delete _iconHover;
_iconHover = NULL;
return STATUS_FAILED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CAdResponse::setIconPressed(const char *filename) {
delete _iconPressed;
_iconPressed = new CBSprite(Game);
if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
Game->LOG(0, "CAdResponse::setIconPressed failed for file '%s'", filename);
delete _iconPressed;
_iconPressed = NULL;
return STATUS_FAILED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CAdResponse::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_icon));
persistMgr->transfer(TMEMBER(_iconHover));
persistMgr->transfer(TMEMBER(_iconPressed));
persistMgr->transfer(TMEMBER(_iD));
persistMgr->transfer(TMEMBER(_text));
persistMgr->transfer(TMEMBER(_textOrig));
persistMgr->transfer(TMEMBER_INT(_responseType));
persistMgr->transfer(TMEMBER(_font));
return STATUS_OK;
}
} // end of namespace WinterMute
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