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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_ADRESPONSEBOX_H
#define WINTERMUTE_ADRESPONSEBOX_H
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {
class CUIButton;
class CUIWindow;
class CUIObject;
class CAdResponse;
class CAdResponseBox : public CBObject {
public:
CBObject *getNextAccessObject(CBObject *CurrObject);
CBObject *getPrevAccessObject(CBObject *CurrObject);
ERRORCODE getObjects(CBArray<CUIObject *, CUIObject *> &objects, bool interactiveOnly);
ERRORCODE handleResponse(CAdResponse *response);
void setLastResponseText(const char *text, const char *textOrig);
char *_lastResponseText;
char *_lastResponseTextOrig;
DECLARE_PERSISTENT(CAdResponseBox, CBObject)
CScScript *_waitingScript;
virtual ERRORCODE listen(CBScriptHolder *param1, uint32 param2);
typedef enum {
EVENT_PREV,
EVENT_NEXT,
EVENT_RESPONSE
} TResponseEvent;
ERRORCODE weedResponses();
ERRORCODE display();
int _spacing;
int _scrollOffset;
CBFont *_fontHover;
CBFont *_font;
ERRORCODE createButtons();
ERRORCODE invalidateButtons();
void clearButtons();
void clearResponses();
CAdResponseBox(CBGame *inGame);
virtual ~CAdResponseBox();
CBArray<CAdResponse *, CAdResponse *> _responses;
CBArray<CUIButton *, CUIButton *> _respButtons;
CUIWindow *_window;
CUIWindow *_shieldWindow;
bool _horizontal;
Rect32 _responseArea;
int _verticalAlign;
TTextAlign _align;
ERRORCODE loadFile(const char *filename);
ERRORCODE loadBuffer(byte *buffer, bool complete = true);
virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent);
};
} // end of namespace WinterMute
#endif
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