aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/Ad/AdResponseContext.cpp
blob: 60df7734e10ae1ae7c58224da47eaedbd157b00e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdResponseContext.h"
#include "engines/wintermute/Base/BPersistMgr.h"

namespace WinterMute {

IMPLEMENT_PERSISTENT(CAdResponseContext, false)

//////////////////////////////////////////////////////////////////////////
CAdResponseContext::CAdResponseContext(CBGame *inGame): CBBase(inGame) {
	_iD = 0;
	_context = NULL;
}


//////////////////////////////////////////////////////////////////////////
CAdResponseContext::~CAdResponseContext() {
	delete[] _context;
	_context = NULL;
}


//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponseContext::persist(CBPersistMgr *persistMgr) {
	persistMgr->transfer(TMEMBER(Game));
	persistMgr->transfer(TMEMBER(_context));
	persistMgr->transfer(TMEMBER(_iD));

	return S_OK;
}

//////////////////////////////////////////////////////////////////////////
void CAdResponseContext::setContext(const char *context) {
	delete[] _context;
	_context = NULL;
	if (context) {
		_context = new char [strlen(context) + 1];
		if (_context) strcpy(_context, context);
	}
}

} // end of namespace WinterMute