aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/Ad/AdRotLevel.cpp
blob: 371c2f6ab05eb2bd6229801b667d396746148239 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Ad/AdRotLevel.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BFileManager.h"

namespace WinterMute {

IMPLEMENT_PERSISTENT(CAdRotLevel, false)


//////////////////////////////////////////////////////////////////////////
CAdRotLevel::CAdRotLevel(CBGame *inGame): CBObject(inGame) {
	_posX = 0;
	_rotation = 0.0f;
}


//////////////////////////////////////////////////////////////////////////
CAdRotLevel::~CAdRotLevel() {

}


//////////////////////////////////////////////////////////////////////////
HRESULT CAdRotLevel::LoadFile(const char *Filename) {
	byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
	if (Buffer == NULL) {
		Game->LOG(0, "CAdRotLevel::LoadFile failed for file '%s'", Filename);
		return E_FAIL;
	}

	HRESULT ret;

	_filename = new char [strlen(Filename) + 1];
	strcpy(_filename, Filename);

	if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", Filename);


	delete [] Buffer;

	return ret;
}


TOKEN_DEF_START
TOKEN_DEF(ROTATION_LEVEL)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(X)
TOKEN_DEF(ROTATION)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
HRESULT CAdRotLevel::LoadBuffer(byte  *Buffer, bool Complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(ROTATION_LEVEL)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(X)
	TOKEN_TABLE(ROTATION)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE_END

	byte *params;
	int cmd;
	CBParser parser(Game);

	if (Complete) {
		if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_ROTATION_LEVEL) {
			Game->LOG(0, "'ROTATION_LEVEL' keyword expected.");
			return E_FAIL;
		}
		Buffer = params;
	}

	while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
			break;

		case TOKEN_X:
			parser.ScanStr((char *)params, "%d", &_posX);
			break;

		case TOKEN_ROTATION: {
			int i;
			parser.ScanStr((char *)params, "%d", &i);
			_rotation = (float)i;
		}
		break;

		case TOKEN_EDITOR_PROPERTY:
			ParseEditorProperty(params, false);
			break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		Game->LOG(0, "Syntax error in ROTATION_LEVEL definition");
		return E_FAIL;
	}

	return S_OK;
}


//////////////////////////////////////////////////////////////////////////
HRESULT CAdRotLevel::SaveAsText(CBDynBuffer *Buffer, int Indent) {
	Buffer->PutTextIndent(Indent, "ROTATION_LEVEL {\n");
	Buffer->PutTextIndent(Indent + 2, "X=%d\n", _posX);
	Buffer->PutTextIndent(Indent + 2, "ROTATION=%d\n", (int)_rotation);
	CBBase::SaveAsText(Buffer, Indent + 2);
	Buffer->PutTextIndent(Indent, "}\n");

	return S_OK;
}


//////////////////////////////////////////////////////////////////////////
HRESULT CAdRotLevel::persist(CBPersistMgr *persistMgr) {

	CBObject::persist(persistMgr);

	persistMgr->transfer(TMEMBER(_rotation));

	return S_OK;
}

} // end of namespace WinterMute