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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "AdResponse.h"
#include "BGame.h"
#include "BFontStorage.h"
#include "BSprite.h"
#include "utils.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdResponse, false)
//////////////////////////////////////////////////////////////////////////
CAdResponse::CAdResponse(CBGame *inGame): CBObject(inGame) {
_text = NULL;
_textOrig = NULL;
_icon = _iconHover = _iconPressed = NULL;
_font = NULL;
_iD = 0;
_responseType = RESPONSE_ALWAYS;
}
//////////////////////////////////////////////////////////////////////////
CAdResponse::~CAdResponse() {
delete[] _text;
delete[] _textOrig;
delete _icon;
delete _iconHover;
delete _iconPressed;
_text = NULL;
_textOrig = NULL;
_icon = NULL;
_iconHover = NULL;
_iconPressed = NULL;
if (_font) Game->_fontStorage->RemoveFont(_font);
}
//////////////////////////////////////////////////////////////////////////
void CAdResponse::SetText(const char *Text) {
CBUtils::SetString(&_text, Text);
CBUtils::SetString(&_textOrig, Text);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponse::SetIcon(const char *Filename) {
delete _icon;
_icon = new CBSprite(Game);
if (!_icon || FAILED(_icon->LoadFile(Filename))) {
Game->LOG(0, "CAdResponse::SetIcon failed for file '%s'", Filename);
delete _icon;
_icon = NULL;
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponse::SetFont(const char *Filename) {
if (_font) Game->_fontStorage->RemoveFont(_font);
_font = Game->_fontStorage->AddFont(Filename);
if (!_font) {
Game->LOG(0, "CAdResponse::SetFont failed for file '%s'", Filename);
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponse::SetIconHover(const char *Filename) {
delete _iconHover;
_iconHover = new CBSprite(Game);
if (!_iconHover || FAILED(_iconHover->LoadFile(Filename))) {
Game->LOG(0, "CAdResponse::SetIconHover failed for file '%s'", Filename);
delete _iconHover;
_iconHover = NULL;
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponse::SetIconPressed(const char *Filename) {
delete _iconPressed;
_iconPressed = new CBSprite(Game);
if (!_iconPressed || FAILED(_iconPressed->LoadFile(Filename))) {
Game->LOG(0, "CAdResponse::SetIconPressed failed for file '%s'", Filename);
delete _iconPressed;
_iconPressed = NULL;
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponse::Persist(CBPersistMgr *PersistMgr) {
CBObject::Persist(PersistMgr);
PersistMgr->Transfer(TMEMBER(_icon));
PersistMgr->Transfer(TMEMBER(_iconHover));
PersistMgr->Transfer(TMEMBER(_iconPressed));
PersistMgr->Transfer(TMEMBER(_iD));
PersistMgr->Transfer(TMEMBER(_text));
PersistMgr->Transfer(TMEMBER(_textOrig));
PersistMgr->Transfer(TMEMBER_INT(_responseType));
PersistMgr->Transfer(TMEMBER(_font));
return S_OK;
}
} // end of namespace WinterMute
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