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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "AdRotLevel.h"
#include "BParser.h"
#include "BDynBuffer.h"
#include "BGame.h"
#include "BSprite.h"
#include "BFileManager.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdRotLevel, false)
//////////////////////////////////////////////////////////////////////////
CAdRotLevel::CAdRotLevel(CBGame *inGame): CBObject(inGame) {
_posX = 0;
_rotation = 0.0f;
}
//////////////////////////////////////////////////////////////////////////
CAdRotLevel::~CAdRotLevel() {
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdRotLevel::LoadFile(const char *Filename) {
byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
if (Buffer == NULL) {
Game->LOG(0, "CAdRotLevel::LoadFile failed for file '%s'", Filename);
return E_FAIL;
}
HRESULT ret;
_filename = new char [strlen(Filename) + 1];
strcpy(_filename, Filename);
if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", Filename);
delete [] Buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(ROTATION_LEVEL)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(X)
TOKEN_DEF(ROTATION)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
HRESULT CAdRotLevel::LoadBuffer(byte *Buffer, bool Complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ROTATION_LEVEL)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(X)
TOKEN_TABLE(ROTATION)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
byte *params;
int cmd;
CBParser parser(Game);
if (Complete) {
if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_ROTATION_LEVEL) {
Game->LOG(0, "'ROTATION_LEVEL' keyword expected.");
return E_FAIL;
}
Buffer = params;
}
while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
break;
case TOKEN_X:
parser.ScanStr((char *)params, "%d", &_posX);
break;
case TOKEN_ROTATION: {
int i;
parser.ScanStr((char *)params, "%d", &i);
_rotation = (float)i;
}
break;
case TOKEN_EDITOR_PROPERTY:
ParseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
Game->LOG(0, "Syntax error in ROTATION_LEVEL definition");
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdRotLevel::SaveAsText(CBDynBuffer *Buffer, int Indent) {
Buffer->PutTextIndent(Indent, "ROTATION_LEVEL {\n");
Buffer->PutTextIndent(Indent + 2, "X=%d\n", _posX);
Buffer->PutTextIndent(Indent + 2, "ROTATION=%d\n", (int)_rotation);
CBBase::SaveAsText(Buffer, Indent + 2);
Buffer->PutTextIndent(Indent, "}\n");
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdRotLevel::Persist(CBPersistMgr *PersistMgr) {
CBObject::Persist(PersistMgr);
PersistMgr->Transfer(TMEMBER(_rotation));
return S_OK;
}
} // end of namespace WinterMute
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