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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "AdSceneNode.h"
#include "BGame.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdSceneNode, false)
//////////////////////////////////////////////////////////////////////////
CAdSceneNode::CAdSceneNode(CBGame *inGame): CBObject(inGame) {
_type = OBJECT_NONE;
_region = NULL;
_entity = NULL;
}
//////////////////////////////////////////////////////////////////////////
CAdSceneNode::~CAdSceneNode() {
Game->UnregisterObject(_region);
_region = NULL;
Game->UnregisterObject(_entity);
_entity = NULL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdSceneNode::SetEntity(CAdEntity *Entity) {
_type = OBJECT_ENTITY;
_entity = Entity;
return Game->RegisterObject(Entity);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdSceneNode::SetRegion(CAdRegion *Region) {
_type = OBJECT_REGION;
_region = Region;
return Game->RegisterObject(Region);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdSceneNode::Persist(CBPersistMgr *PersistMgr) {
CBObject::Persist(PersistMgr);
PersistMgr->Transfer(TMEMBER(_entity));
PersistMgr->Transfer(TMEMBER(_region));
PersistMgr->Transfer(TMEMBER_INT(_type));
return S_OK;
}
} // end of namespace WinterMute
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