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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#ifndef WINTERMUTE_ADTYPES_H
#define WINTERMUTE_ADTYPES_H

namespace WinterMute {

typedef enum {
    GAME_NORMAL, GAME_WAITING_RESPONSE
} TGameStateEx;


typedef enum {
    OBJECT_ENTITY, OBJECT_REGION, OBJECT_ACTOR, OBJECT_NONE
} TObjectType;


typedef enum {
    ENTITY_NORMAL, ENTITY_SOUND
} TEntityType;


typedef enum {
    STATE_NONE,
    STATE_IDLE,
    STATE_PLAYING_ANIM,
    STATE_READY,
    STATE_FOLLOWING_PATH,
    STATE_SEARCHING_PATH,
    STATE_WAITING_PATH,
    STATE_TURNING_LEFT,
    STATE_TURNING_RIGHT,
    STATE_TURNING,
    STATE_TALKING,
    STATE_DIRECT_CONTROL,
    STATE_PLAYING_ANIM_SET
} TObjectState;

typedef enum {
    DIRECT_WALK_NONE, DIRECT_WALK_FW, DIRECT_WALK_BK
} TDirectWalkMode;

typedef enum {
    DIRECT_TURN_NONE, DIRECT_TURN_CW, DIRECT_TURN_CCW
} TDirectTurnMode;

typedef enum {
    RESPONSE_TEXT, RESPONSE_ICON
} TResponseStyle;

typedef enum {
    RESPONSE_ALWAYS, RESPONSE_ONCE, RESPONSE_ONCE_GAME
} TResponseType;


typedef enum {
    TALK_SKIP_LEFT = 0, TALK_SKIP_RIGHT = 1, TALK_SKIP_BOTH = 2, TALK_SKIP_NONE = 3
} TTalkSkipButton;


typedef enum {
    GEOM_WAYPOINT, GEOM_WALKPLANE, GEOM_BLOCKED, GEOM_GENERIC
} TGeomNodeType;

} // end of namespace WinterMute

#endif // WINTERMUTE_ADTYPES_H