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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BDYNBUFFER_H
#define WINTERMUTE_BDYNBUFFER_H
#include "BBase.h"
namespace WinterMute {
class CBDynBuffer : public CBBase {
public:
bool _initialized;
void PutText(LPCSTR fmt, ...);
void PutTextIndent(int Indent, LPCSTR fmt, ...);
uint32 GetDWORD();
void PutDWORD(uint32 Val);
char *GetString();
void PutString(const char *Val);
HRESULT GetBytes(byte *Buffer, uint32 Size);
HRESULT PutBytes(byte *Buffer, uint32 Size);
uint32 GetSize();
HRESULT Init(uint32 InitSize = 0);
void Cleanup();
uint32 _size;
byte *_buffer;
CBDynBuffer(CBGame *inGame, uint32 InitSize = 1000, uint32 GrowBy = 1000);
virtual ~CBDynBuffer();
private:
uint32 _realSize;
uint32 _growBy;
uint32 _initSize;
uint32 _offset;
void PutTextForm(const char *format, va_list argptr);
};
} // end of namespace WinterMute
#endif
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