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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BGAME_H
#define WINTERMUTE_BGAME_H
#include "engines/wintermute/BDebugger.h"
//#include "BSaveThumbHelper.h"
//#include "BFader.h"
#include "engines/wintermute/BRenderer.h"
//#include "BSurfaceStorage.h"
#include "engines/wintermute/BObject.h"
#include "engines/wintermute/persistent.h"
#include "coll_templ.h"
#include "common/events.h"
namespace WinterMute {
typedef void (*ENGINE_LOG_CALLBACK)(char *Text, HRESULT Result, void *Data);
class CBSoundMgr;
class CBFader;
class CBFont;
class CBFileManager;
class CBTransitionMgr;
class CScEngine;
class CBFontStorage;
class CBStringTable;
class CBQuickMsg;
class CUIWindow;
class CBViewport;
class CBRenderer;
class CBRegistry;
class CBSaveThumbHelper;
class CBSurfaceStorage;
class CSXStore;
class CSXMath;
class CBKeyboardState;
#define NUM_MUSIC_CHANNELS 5
class CBGame: public CBObject {
public:
DECLARE_PERSISTENT(CBGame, CBObject)
virtual HRESULT OnScriptShutdown(CScScript *Script);
virtual HRESULT OnActivate(bool Activate, bool RefreshMouse);
virtual HRESULT OnMouseLeftDown();
virtual HRESULT OnMouseLeftUp();
virtual HRESULT OnMouseLeftDblClick();
virtual HRESULT OnMouseRightDblClick();
virtual HRESULT OnMouseRightDown();
virtual HRESULT OnMouseRightUp();
virtual HRESULT OnMouseMiddleDown();
virtual HRESULT OnMouseMiddleUp();
virtual HRESULT OnPaint();
virtual HRESULT OnWindowClose();
bool IsLeftDoubleClick();
bool IsRightDoubleClick();
bool _autorunDisabled;
uint32 _lastMiniUpdate;
bool _miniUpdateEnabled;
virtual HRESULT MiniUpdate();
void GetMousePos(POINT *Pos);
RECT _mouseLockRect;
bool _shuttingDown;
virtual HRESULT DisplayDebugInfo();
bool _dEBUG_ShowFPS;
bool _suspendedRendering;
int _soundBufferSizeSec;
TTextEncoding _textEncoding;
bool _textRTL;
CBSprite *_loadingIcon;
int _loadingIconX;
int _loadingIconY;
int _loadingIconPersistent;
virtual HRESULT ResetContent();
void DEBUG_DumpClassRegistry();
HRESULT SetWaitCursor(const char *Filename);
char *_localSaveDir;
bool _saveDirChecked;
bool _indicatorDisplay;
uint32 _indicatorColor;
int _indicatorProgress;
int _indicatorX;
int _indicatorY;
int _indicatorWidth;
int _indicatorHeight;
bool _richSavedGames;
char *_savedGameExt;
char *_loadImageName;
char *_saveImageName;
int _saveImageX;
int _saveImageY;
int _loadImageX;
int _loadImageY;
CBSurface *_saveLoadImage;
HRESULT DisplayIndicator();
int _thumbnailWidth;
int _thumbnailHeight;
bool _reportTextureFormat;
HMODULE _resourceModule;
void SetResourceModule(HMODULE ResModule);
void SetEngineLogCallback(ENGINE_LOG_CALLBACK Callback = NULL, void *Data = NULL);
ENGINE_LOG_CALLBACK _engineLogCallback;
void *_engineLogCallbackData;
bool _editorMode;
bool _doNotExpandStrings;
void GetOffset(int *OffsetX, int *OffsetY);
void SetOffset(int OffsetX, int OffsetY);
int GetSequence();
int _offsetY;
int _offsetX;
float _offsetPercentX;
float _offsetPercentY;
CBObject *_mainObject;
HRESULT InitInput(HINSTANCE hInst, HWND hWnd);
HRESULT InitLoop();
uint32 _currentTime;
uint32 _deltaTime;
CBFont *_systemFont;
CBFont *_videoFont;
HRESULT Initialize1();
HRESULT Initialize2();
HRESULT Initialize3();
CBFileManager *_fileManager;
CBTransitionMgr *_transMgr;
CBDebugger *GetDebugMgr();
void LOG(HRESULT res, LPCSTR fmt, ...);
CBRenderer *_renderer;
CBSoundMgr *_soundMgr;
CScEngine *_scEngine;
CSXMath *_mathClass;
CSXStore *_store;
CBSurfaceStorage *_surfaceStorage;
CBFontStorage *_fontStorage;
CBGame();
virtual ~CBGame();
void DEBUG_DebugDisable();
void DEBUG_DebugEnable(const char *Filename = NULL);
bool _dEBUG_DebugMode;
bool _dEBUG_AbsolutePathWarning;
void *_dEBUG_LogFile;
int _sequence;
virtual HRESULT LoadFile(const char *Filename);
virtual HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
CBArray<CBQuickMsg *, CBQuickMsg *> _quickMessages;
CBArray<CUIWindow *, CUIWindow *> _windows;
CBArray<CBViewport *, CBViewport *> _viewportStack;
int _viewportSP;
bool _mouseLeftDown;
bool _mouseRightDown;
bool _mouseMidlleDown;
CBStringTable *_stringTable;
int _settingsResWidth;
int _settingsResHeight;
bool _settingsRequireAcceleration;
bool _settingsAllowWindowed;
bool _settingsAllowAdvanced;
bool _settingsAllowAccessTab;
bool _settingsAllowAboutTab;
bool _settingsRequireSound;
bool _settingsAllowDesktopRes;
int _settingsTLMode;
char *_settingsGameFile;
CBFader *_fader;
bool _suppressScriptErrors;
virtual HRESULT InvalidateDeviceObjects();
virtual HRESULT RestoreDeviceObjects();
virtual void PublishNatives();
virtual HRESULT ExternalCall(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
// scripting interface
virtual CScValue *ScGetProperty(const char *Name);
virtual HRESULT ScSetProperty(const char *Name, CScValue *Value);
virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
virtual const char *ScToString();
// compatibility bits
bool _compatKillMethodThreads;
private:
// FPS stuff
uint32 _lastTime;
uint32 _fpsTime;
uint32 _framesRendered;
public:
uint32 _surfaceGCCycleTime;
bool _smartCache;
bool _videoSubtitles;
bool _subtitles;
uint32 _musicStartTime[NUM_MUSIC_CHANNELS];
bool _compressedSavegames;
int _scheduledLoadSlot;
bool _loading;
bool _personalizedSave;
HRESULT EmptySaveSlot(int Slot);
bool IsSaveSlotUsed(int Slot);
HRESULT GetSaveSlotDescription(int Slot, char *Buffer);
HRESULT GetSaveSlotFilename(int Slot, char *Buffer);
void SetWindowTitle();
virtual bool HandleMouseWheel(int Delta);
bool _quitting;
virtual HRESULT GetVersion(byte *VerMajor, byte *VerMinor, byte *ExtMajor, byte *ExtMinor);
virtual bool HandleKeypress(Common::Event *event);
int _freezeLevel;
HRESULT Unfreeze();
HRESULT Freeze(bool IncludingMusic = true);
HRESULT FocusWindow(CUIWindow *Window);
bool _loadInProgress;
CUIWindow *_focusedWindow;
bool _editorForceScripts;
static void AfterLoadRegion(void *Region, void *Data);
static void AfterLoadSubFrame(void *Subframe, void *Data);
static void AfterLoadSound(void *Sound, void *Data);
static void AfterLoadFont(void *Font, void *Data);
static void AfterLoadScript(void *script, void *data);
static void InvalidateValues(void *Value, void *Data);
HRESULT LoadSettings(const char *Filename);
HRESULT ResumeMusic(int Channel);
HRESULT SetMusicStartTime(int Channel, uint32 Time);
HRESULT PauseMusic(int Channel);
HRESULT StopMusic(int Channel);
HRESULT PlayMusic(int Channel, const char *Filename, bool Looping = true, uint32 LoopStart = 0);
CBSound *_music[NUM_MUSIC_CHANNELS];
bool _musicCrossfadeRunning;
bool _musicCrossfadeSwap;
uint32 _musicCrossfadeStartTime;
uint32 _musicCrossfadeLength;
int _musicCrossfadeChannel1;
int _musicCrossfadeChannel2;
HRESULT DisplayWindows(bool InGame = false);
CBRegistry *_registry;
bool _useD3D;
virtual HRESULT Cleanup();
virtual HRESULT LoadGame(int Slot);
virtual HRESULT LoadGame(const char *Filename);
virtual HRESULT SaveGame(int slot, const char *desc, bool quickSave = false);
virtual HRESULT ShowCursor();
CBSprite *_cursorNoninteractive;
CBObject *_activeObject;
CBKeyboardState *_keyboardState;
bool _interactive;
TGameState _state;
TGameState _origState;
bool _origInteractive;
uint32 _timer;
uint32 _timerDelta;
uint32 _timerLast;
uint32 _liveTimer;
uint32 _liveTimerDelta;
uint32 _liveTimerLast;
CBObject *_capturedObject;
POINT _mousePos;
bool ValidObject(CBObject *Object);
HRESULT UnregisterObject(CBObject *Object);
HRESULT RegisterObject(CBObject *Object);
void QuickMessage(const char *Text);
void QuickMessageForm(LPSTR fmt, ...);
HRESULT DisplayQuickMsg();
uint32 _fps;
HRESULT UpdateMusicCrossfade();
CBArray<CBObject *, CBObject *> _regObjects;
public:
virtual HRESULT DisplayContent(bool Update = true, bool DisplayAll = false);
virtual HRESULT DisplayContentSimple();
bool _forceNonStreamedSounds;
void ResetMousePos();
int _subtitlesSpeed;
void SetInteractive(bool State);
virtual HRESULT WindowLoadHook(CUIWindow *Win, char **Buf, char **Params);
virtual HRESULT WindowScriptMethodHook(CUIWindow *Win, CScScript *Script, CScStack *Stack, const char *Name);
HRESULT GetCurrentViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL);
HRESULT GetCurrentViewportRect(RECT *Rect, bool *Custom = NULL);
HRESULT PopViewport();
HRESULT PushViewport(CBViewport *Viewport);
HRESULT SetActiveObject(CBObject *Obj);
CBSprite *_lastCursor;
HRESULT DrawCursor(CBSprite *Cursor);
virtual HRESULT InitAfterLoad();
CBSaveThumbHelper *_cachedThumbnail;
AnsiString GetDataDir();
void AddMem(int bytes);
bool _touchInterface;
bool _constrainedMemory;
AnsiString GetDeviceType() const;
private:
CBDebugger *_debugMgr;
struct LastClickInfo {
LastClickInfo() {
PosX = PosY = 0;
Time = 0;
}
int PosX;
int PosY;
uint32 Time;
};
LastClickInfo _lastClick[2];
bool IsDoubleClick(int buttonIndex);
uint32 _usedMem;
protected:
// WME Lite specific
bool _autoSaveOnExit;
int _autoSaveSlot;
bool _cursorHidden;
public:
void AutoSaveOnExit();
};
} // end of namespace WinterMute
#endif
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