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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BOBJECT_H
#define WINTERMUTE_BOBJECT_H
#include "BScriptHolder.h"
#include "persistent.h"
union SDL_Event;
namespace WinterMute {
class CBSprite;
class CBSound;
class CBSurface;
class CBScriptHolder;
class CScValue;
class CScStack;
class CScScript;
class CBObject : public CBScriptHolder {
public:
TSpriteBlendMode _blendMode;
virtual HRESULT AfterMove();
float _relativeRotate;
bool _rotateValid;
float _rotate;
void SetSoundEvent(const char *EventName);
bool _rotatable;
uint32 _alphaColor;
float _scale;
float _scaleX;
float _scaleY;
float _relativeScale;
virtual bool IsReady();
virtual bool GetExtendedFlag(const char *FlagName);
virtual HRESULT ResetSoundPan();
virtual HRESULT UpdateSounds();
HRESULT UpdateOneSound(CBSound *Sound);
bool _autoSoundPanning;
uint32 _sFXStart;
int _sFXVolume;
HRESULT SetSFXTime(uint32 Time);
HRESULT SetSFXVolume(int Volume);
HRESULT ResumeSFX();
HRESULT PauseSFX();
HRESULT StopSFX(bool DeleteSound = true);
HRESULT PlaySFX(const char *Filename, bool Looping = false, bool PlayNow = true, const char *EventName = NULL, uint32 LoopStart = 0);
CBSound *_sFX;
TSFXType _sFXType;
float _sFXParam1;
float _sFXParam2;
float _sFXParam3;
float _sFXParam4;
virtual bool HandleMouseWheel(int Delta);
virtual HRESULT HandleMouse(TMouseEvent Event, TMouseButton Button);
virtual bool HandleKeypress(SDL_Event *event);
virtual int GetHeight();
HRESULT SetCursor(const char *Filename);
HRESULT SetActiveCursor(const char *Filename);
HRESULT Cleanup();
char *GetCaption(int Case = 1);
void SetCaption(const char *Caption, int Case = 1);
bool _editorSelected;
bool _editorAlwaysRegister;
bool _editorOnly;
bool _is3D;
DECLARE_PERSISTENT(CBObject, CBScriptHolder)
virtual HRESULT ShowCursor();
CBSprite *_cursor;
bool _sharedCursors;
CBSprite *_activeCursor;
virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2);
bool _ready;
bool _registrable;
bool _zoomable;
bool _shadowable;
RECT _rect;
bool _rectSet;
int _iD;
bool _movable;
CBObject(CBGame *inGame);
virtual ~CBObject();
char *_caption[7];
char *_soundEvent;
int _posY;
int _posX;
bool _saveState;
// base
virtual HRESULT Update() {
return E_FAIL;
};
virtual HRESULT Display() {
return E_FAIL;
};
virtual HRESULT InvalidateDeviceObjects() {
return S_OK;
};
virtual HRESULT RestoreDeviceObjects() {
return S_OK;
};
bool _nonIntMouseEvents;
public:
// scripting interface
virtual CScValue *ScGetProperty(const char *Name);
virtual HRESULT ScSetProperty(const char *Name, CScValue *Value);
virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
virtual char *ScToString();
};
} // end of namespace WinterMute
#endif
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