1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BFileManager.h"
#include "BGame.h"
#include "BPersistMgr.h"
#include "BSaveThumbHelper.h"
#include "PlatformSDL.h"
#include "Vector2.h"
#include "StringUtil.h"
#include "BImage.h"
#include "BSound.h"
#include "common/str.h"
namespace WinterMute {
#define SAVE_BUFFER_INIT_SIZE 100000
#define SAVE_BUFFER_GROW_BY 50000
#define SAVE_MAGIC 0x45564153
#define SAVE_MAGIC_2 0x32564153
//////////////////////////////////////////////////////////////////////////
CBPersistMgr::CBPersistMgr(CBGame *inGame): CBBase(inGame) {
m_Saving = false;
m_Buffer = NULL;
m_BufferSize = 0;
m_Offset = 0;
m_RichBuffer = NULL;
m_RichBufferSize = 0;
m_SavedDescription = NULL;
m_SavedTimestamp = 0;
m_SavedVerMajor = m_SavedVerMinor = m_SavedVerBuild = 0;
m_SavedExtMajor = m_SavedExtMinor = 0;
m_ThumbnailDataSize = 0;
m_ThumbnailData = NULL;
}
//////////////////////////////////////////////////////////////////////////
CBPersistMgr::~CBPersistMgr() {
Cleanup();
}
//////////////////////////////////////////////////////////////////////////
void CBPersistMgr::Cleanup() {
if (m_Buffer) {
if (m_Saving) free(m_Buffer);
else delete [] m_Buffer; // allocated by file manager
}
m_Buffer = NULL;
m_BufferSize = 0;
m_Offset = 0;
delete[] m_RichBuffer;
m_RichBuffer = NULL;
m_RichBufferSize = 0;
m_SavedDescription = NULL; // ref to buffer
m_SavedTimestamp = 0;
m_SavedVerMajor = m_SavedVerMinor = m_SavedVerBuild = 0;
m_SavedExtMajor = m_SavedExtMinor = 0;
m_ThumbnailDataSize = 0;
if (m_ThumbnailData) {
delete [] m_ThumbnailData;
m_ThumbnailData = NULL;
}
}
// TODO: This is not at all endian-safe
uint32 makeUint32(byte first, byte second, byte third, byte fourth) {
uint32 retVal = first;
retVal = retVal & second << 8 & third << 16 & fourth << 24;
return retVal;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::InitSave(char *Desc) {
if (!Desc) return E_FAIL;
HRESULT res;
Cleanup();
m_Saving = true;
m_Buffer = (byte *)malloc(SAVE_BUFFER_INIT_SIZE);
if (m_Buffer) {
m_BufferSize = SAVE_BUFFER_INIT_SIZE;
res = S_OK;
} else res = E_FAIL;
if (SUCCEEDED(res)) {
// get thumbnails
if (!Game->m_CachedThumbnail) {
Game->m_CachedThumbnail = new CBSaveThumbHelper(Game);
if (FAILED(Game->m_CachedThumbnail->StoreThumbnail(true))) {
delete Game->m_CachedThumbnail;
Game->m_CachedThumbnail = NULL;
}
}
uint32 magic = DCGF_MAGIC;
PutDWORD(magic);
magic = SAVE_MAGIC_2;
PutDWORD(magic);
byte VerMajor, VerMinor, ExtMajor, ExtMinor;
Game->GetVersion(&VerMajor, &VerMinor, &ExtMajor, &ExtMinor);
//uint32 Version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor));
uint32 Version = makeUint32(VerMajor, VerMinor, ExtMajor, ExtMinor);
PutDWORD(Version);
// new in ver 2
PutDWORD((uint32)DCGF_VER_BUILD);
PutString(Game->m_Name);
// thumbnail data size
bool ThumbnailOK = false;
if (Game->m_CachedThumbnail) {
if (Game->m_CachedThumbnail->m_Thumbnail) {
uint32 Size = 0;
byte *Buffer = Game->m_CachedThumbnail->m_Thumbnail->CreateBMPBuffer(&Size);
PutDWORD(Size);
if (Size > 0) PutBytes(Buffer, Size);
delete [] Buffer;
ThumbnailOK = true;
}
}
if (!ThumbnailOK) PutDWORD(0);
// in any case, destroy the cached thumbnail once used
delete Game->m_CachedThumbnail;
Game->m_CachedThumbnail = NULL;
uint32 DataOffset = m_Offset +
sizeof(uint32) + // data offset
sizeof(uint32) + strlen(Desc) + 1 + // description
sizeof(uint32); // timestamp
PutDWORD(DataOffset);
PutString(Desc);
time_t Timestamp;
time(&Timestamp);
PutDWORD((uint32)Timestamp);
}
return res;
}
// TODO: Do this properly, this is just a quickfix, that probably doesnt even work.
// The main point of which is ditching BASS completely.
byte getLowByte(uint16 word) {
uint16 mask = 0xff;
return word & mask;
}
byte getHighByte(uint16 word) {
uint16 mask = 0xff << 8;
word = word & mask;
return word >> 8;
}
uint16 getLowWord(uint32 dword) {
uint32 mask = 0xffff;
return dword & mask;
}
uint16 getHighWord(uint32 dword) {
uint32 mask = 0xffff << 16;
dword = dword & mask;
return dword >> 16;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::InitLoad(char *Filename) {
Cleanup();
m_Saving = false;
m_Buffer = Game->m_FileManager->ReadWholeFile(Filename, &m_BufferSize);
if (m_Buffer) {
uint32 Magic;
Magic = GetDWORD();
if (Magic != DCGF_MAGIC) goto init_fail;
Magic = GetDWORD();
if (Magic == SAVE_MAGIC || Magic == SAVE_MAGIC_2) {
uint32 Version = GetDWORD();
m_SavedVerMajor = getLowByte(getLowWord(Version));
m_SavedVerMinor = getHighByte(getLowWord(Version));
m_SavedExtMajor = getLowByte(getHighWord(Version));
m_SavedExtMinor = getHighByte(getHighWord(Version));
if (Magic == SAVE_MAGIC_2) {
m_SavedVerBuild = (byte )GetDWORD();
char *SavedName = GetString();
if (SavedName == NULL || scumm_stricmp(SavedName, Game->m_Name) != 0) {
Game->LOG(0, "ERROR: Saved game name doesn't match current game");
goto init_fail;
}
// load thumbnail
m_ThumbnailDataSize = GetDWORD();
if (m_ThumbnailDataSize > 0) {
m_ThumbnailData = new byte[m_ThumbnailDataSize];
if (m_ThumbnailData) {
GetBytes(m_ThumbnailData, m_ThumbnailDataSize);
} else m_ThumbnailDataSize = 0;
}
} else m_SavedVerBuild = 35; // last build with ver1 savegames
// if save is newer version than we are, fail
if (m_SavedVerMajor > DCGF_VER_MAJOR ||
(m_SavedVerMajor == DCGF_VER_MAJOR && m_SavedVerMinor > DCGF_VER_MINOR) ||
(m_SavedVerMajor == DCGF_VER_MAJOR && m_SavedVerMinor == DCGF_VER_MINOR && m_SavedVerBuild > DCGF_VER_BUILD)
) {
Game->LOG(0, "ERROR: Saved game version is newer than current game");
goto init_fail;
}
// if save is older than the minimal version we support
if (m_SavedVerMajor < SAVEGAME_VER_MAJOR ||
(m_SavedVerMajor == SAVEGAME_VER_MAJOR && m_SavedVerMinor < SAVEGAME_VER_MINOR) ||
(m_SavedVerMajor == SAVEGAME_VER_MAJOR && m_SavedVerMinor == SAVEGAME_VER_MINOR && m_SavedVerBuild < SAVEGAME_VER_BUILD)
) {
Game->LOG(0, "ERROR: Saved game is too old and cannot be used by this version of game engine");
goto init_fail;
}
/*
if( m_SavedVerMajor != DCGF_VER_MAJOR || m_SavedVerMinor != DCGF_VER_MINOR)
{
Game->LOG(0, "ERROR: Saved game is created by other WME version");
goto init_fail;
}
*/
} else goto init_fail;
uint32 DataOffset = GetDWORD();
m_SavedDescription = GetString();
m_SavedTimestamp = (time_t)GetDWORD();
m_Offset = DataOffset;
return S_OK;
}
init_fail:
Cleanup();
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::SaveFile(char *Filename) {
return Game->m_FileManager->SaveFile(Filename, m_Buffer, m_Offset, Game->m_CompressedSavegames, m_RichBuffer, m_RichBufferSize);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::PutBytes(byte *Buffer, uint32 Size) {
while (m_Offset + Size > m_BufferSize) {
m_BufferSize += SAVE_BUFFER_GROW_BY;
m_Buffer = (byte *)realloc(m_Buffer, m_BufferSize);
if (!m_Buffer) {
Game->LOG(0, "Error reallocating save buffer to %d bytes", m_BufferSize);
return E_FAIL;
}
}
memcpy(m_Buffer + m_Offset, Buffer, Size);
m_Offset += Size;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::GetBytes(byte *Buffer, uint32 Size) {
if (m_Offset + Size > m_BufferSize) {
Game->LOG(0, "Fatal: Save buffer underflow");
return E_FAIL;
}
memcpy(Buffer, m_Buffer + m_Offset, Size);
m_Offset += Size;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
void CBPersistMgr::PutDWORD(uint32 Val) {
PutBytes((byte *)&Val, sizeof(uint32));
}
//////////////////////////////////////////////////////////////////////////
uint32 CBPersistMgr::GetDWORD() {
uint32 ret;
GetBytes((byte *)&ret, sizeof(uint32));
return ret;
}
//////////////////////////////////////////////////////////////////////////
void CBPersistMgr::PutString(const char *Val) {
if (!Val) PutString("(null)");
else {
PutDWORD(strlen(Val) + 1);
PutBytes((byte *)Val, strlen(Val) + 1);
}
}
//////////////////////////////////////////////////////////////////////////
char *CBPersistMgr::GetString() {
uint32 len = GetDWORD();
char *ret = (char *)(m_Buffer + m_Offset);
m_Offset += len;
if (!strcmp(ret, "(null)")) return NULL;
else return ret;
}
//////////////////////////////////////////////////////////////////////////
// bool
HRESULT CBPersistMgr::Transfer(const char *Name, bool *Val) {
if (m_Saving) return PutBytes((byte *)Val, sizeof(bool));
else return GetBytes((byte *)Val, sizeof(bool));
}
//////////////////////////////////////////////////////////////////////////
// int
HRESULT CBPersistMgr::Transfer(const char *Name, int *Val) {
if (m_Saving) return PutBytes((byte *)Val, sizeof(int));
else return GetBytes((byte *)Val, sizeof(int));
}
//////////////////////////////////////////////////////////////////////////
// DWORD
HRESULT CBPersistMgr::Transfer(const char *Name, uint32 *Val) {
if (m_Saving) return PutBytes((byte *)Val, sizeof(uint32));
else return GetBytes((byte *)Val, sizeof(uint32));
}
//////////////////////////////////////////////////////////////////////////
// float
HRESULT CBPersistMgr::Transfer(const char *Name, float *Val) {
if (m_Saving) return PutBytes((byte *)Val, sizeof(float));
else return GetBytes((byte *)Val, sizeof(float));
}
//////////////////////////////////////////////////////////////////////////
// double
HRESULT CBPersistMgr::Transfer(const char *Name, double *Val) {
if (m_Saving) return PutBytes((byte *)Val, sizeof(double));
else return GetBytes((byte *)Val, sizeof(double));
}
//////////////////////////////////////////////////////////////////////////
// char*
HRESULT CBPersistMgr::Transfer(const char *Name, char **Val) {
if (m_Saving) {
PutString(*Val);
return S_OK;
} else {
char *str = GetString();
if (str) {
*Val = new char[strlen(str) + 1];
strcpy(*Val, str);
} else *Val = NULL;
return S_OK;
}
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::Transfer(const char *Name, AnsiStringArray &Val) {
size_t size;
if (m_Saving) {
size = Val.size();
PutBytes((byte *)&size, sizeof(size_t));
for (AnsiStringArray::iterator it = Val.begin(); it != Val.end(); ++it) {
PutString((*it).c_str());
}
} else {
Val.clear();
GetBytes((byte *)&size, sizeof(size_t));
for (size_t i = 0; i < size; i++) {
char *str = GetString();
if (str) Val.push_back(str);
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// BYTE
HRESULT CBPersistMgr::Transfer(const char *Name, byte *Val) {
if (m_Saving) return PutBytes((byte *)Val, sizeof(byte ));
else return GetBytes((byte *)Val, sizeof(byte ));
}
//////////////////////////////////////////////////////////////////////////
// RECT
HRESULT CBPersistMgr::Transfer(const char *Name, RECT *Val) {
if (m_Saving) return PutBytes((byte *)Val, sizeof(RECT));
else return GetBytes((byte *)Val, sizeof(RECT));
}
//////////////////////////////////////////////////////////////////////////
// POINT
HRESULT CBPersistMgr::Transfer(const char *Name, POINT *Val) {
if (m_Saving) return PutBytes((byte *)Val, sizeof(POINT));
else return GetBytes((byte *)Val, sizeof(POINT));
}
//////////////////////////////////////////////////////////////////////////
// Vector2
HRESULT CBPersistMgr::Transfer(const char *Name, Vector2 *Val) {
if (m_Saving) return PutBytes((byte *)Val, sizeof(Vector2));
else return GetBytes((byte *)Val, sizeof(Vector2));
}
//////////////////////////////////////////////////////////////////////////
// generic pointer
HRESULT CBPersistMgr::Transfer(const char *Name, void *Val) {
int ClassID = -1, InstanceID = -1;
if (m_Saving) {
CSysClassRegistry::GetInstance()->GetPointerID(*(void **)Val, &ClassID, &InstanceID);
if (*(void **)Val != NULL && (ClassID == -1 || InstanceID == -1)) {
Game->LOG(0, "Warning: invalid instance '%s'", Name);
}
PutDWORD(ClassID);
PutDWORD(InstanceID);
} else {
ClassID = GetDWORD();
InstanceID = GetDWORD();
*(void **)Val = CSysClassRegistry::GetInstance()->IDToPointer(ClassID, InstanceID);
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CBPersistMgr::CheckVersion(byte VerMajor, byte VerMinor, byte VerBuild) {
if (m_Saving) return true;
// it's ok if we are same or newer than the saved game
if (VerMajor > m_SavedVerMajor ||
(VerMajor == m_SavedVerMajor && VerMinor > m_SavedVerMinor) ||
(VerMajor == m_SavedVerMajor && VerMinor == m_SavedVerMinor && VerBuild > m_SavedVerBuild)
) return false;
return true;
}
} // end of namespace WinterMute
|