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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BPERSISTMGR_H
#define WINTERMUTE_BPERSISTMGR_H
#include "BBase.h"
namespace WinterMute {
class Vector2;
class CBPersistMgr : public CBBase {
public:
char *_savedDescription;
time_t _savedTimestamp;
byte _savedVerMajor;
byte _savedVerMinor;
byte _savedVerBuild;
byte _savedExtMajor;
byte _savedExtMinor;
HRESULT SaveFile(const char *Filename);
uint32 GetDWORD();
void PutDWORD(uint32 Val);
char *GetString();
void PutString(const char *Val);
void Cleanup();
HRESULT InitLoad(const char *Filename);
HRESULT InitSave(const char *Desc);
HRESULT GetBytes(byte *Buffer, uint32 Size);
HRESULT PutBytes(byte *Buffer, uint32 Size);
uint32 _offset;
uint32 _bufferSize;
byte *_buffer;
bool _saving;
uint32 _richBufferSize;
byte *_richBuffer;
HRESULT Transfer(const char *Name, void *Val);
HRESULT Transfer(const char *Name, int *Val);
HRESULT Transfer(const char *Name, uint32 *Val);
HRESULT Transfer(const char *Name, float *Val);
HRESULT Transfer(const char *Name, double *Val);
HRESULT Transfer(const char *Name, bool *Val);
HRESULT Transfer(const char *Name, byte *Val);
HRESULT Transfer(const char *Name, RECT *Val);
HRESULT Transfer(const char *Name, POINT *Val);
HRESULT Transfer(const char *Name, char **Val);
HRESULT Transfer(const char *Name, Vector2 *Val);
HRESULT Transfer(const char *Name, AnsiStringArray &Val);
CBPersistMgr(CBGame *inGame = NULL);
virtual ~CBPersistMgr();
bool CheckVersion(byte VerMajor, byte VerMinor, byte VerBuild);
uint32 _thumbnailDataSize;
byte *_thumbnailData;
};
} // end of namespace WinterMute
#endif
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