1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BPackage.h"
#include "BPkgFile.h"
#include "BGame.h"
#include "BFileManager.h"
#include "common/util.h"
#include "common/file.h"
#include "common/stream.h"
#include "common/substream.h"
#include "common/zlib.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
CBPkgFile::CBPkgFile(CBGame *inGame): CBFile(inGame) {
_fileEntry = NULL;
_file = NULL;
_compressed = false;
}
//////////////////////////////////////////////////////////////////////////
CBPkgFile::~CBPkgFile() {
Close();
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPkgFile::Open(const Common::String &Filename) {
Close();
char fileName[MAX_PATH];
strcpy(fileName, Filename.c_str());
// correct slashes
for (uint32 i = 0; i < strlen(fileName); i++) {
if (fileName[i] == '/') fileName[i] = '\\';
}
_fileEntry = Game->_fileManager->GetPackageEntry(fileName);
if (!_fileEntry) return E_FAIL;
_file = _fileEntry->_package->GetFilePointer();
if (!_file) return E_FAIL;
// TODO: Cleanup
_compressed = (_fileEntry->_compressedLength != 0);
_size = _fileEntry->_length;
if (_compressed) {
// TODO: Really, most of this logic might be doable directly in the fileEntry?
// But for now, this should get us rolling atleast.
_file = Common::wrapCompressedReadStream(new Common::SeekableSubReadStream(_file, _fileEntry->_offset, _fileEntry->_offset + _fileEntry->_length, DisposeAfterUse::YES));
} else {
_file = new Common::SeekableSubReadStream(_file, _fileEntry->_offset, _fileEntry->_offset + _fileEntry->_length, DisposeAfterUse::YES);
}
SeekToPos(0);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPkgFile::Close() {
if (_fileEntry) {
_fileEntry->_package->CloseFilePointer(_file);
_fileEntry = NULL;
}
_file = NULL;
// TODO: Do we really need to take care of our position and size at all (or could (Safe)SubStreams fix that for us?
_pos = 0;
_size = 0;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPkgFile::Read(void *Buffer, uint32 Size) {
if (!_fileEntry) return E_FAIL;
HRESULT ret = S_OK;
if (_pos + Size > _size) {
Size = _size - _pos;
if (Size == 0) return E_FAIL;
}
ret = _file->read(Buffer, Size);
_pos += Size;
return ret;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPkgFile::Seek(uint32 Pos, TSeek Origin) {
if (!_fileEntry) return E_FAIL;
uint32 NewPos = 0;
switch (Origin) {
case SEEK_TO_BEGIN:
NewPos = Pos;
break;
case SEEK_TO_END:
NewPos = _size + Pos;
break;
case SEEK_TO_CURRENT:
NewPos = _pos + Pos;
break;
}
if (NewPos < 0 || NewPos > _size) return E_FAIL;
return SeekToPos(NewPos);
}
#define STREAM_BUFFER_SIZE 4096
//////////////////////////////////////////////////////////////////////////
HRESULT CBPkgFile::SeekToPos(uint32 NewPos) {
HRESULT ret = S_OK;
// seek compressed stream to NewPos
_pos = NewPos;
return ret;
}
} // end of namespace WinterMute
|