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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#ifndef WINTERMUTE_BREGISTRY_H
#define WINTERMUTE_BREGISTRY_H

#include "BBase.h"

namespace WinterMute {

class CBRegistry : public CBBase {
public:
	void SetIniName(char *Name);
	char *GetIniName();
	bool WriteBool(const AnsiString &subKey, const AnsiString &key, bool Value);
	bool ReadBool(const AnsiString &subKey, const AnsiString &key, bool init = false);
	bool WriteInt(const AnsiString &subKey, const AnsiString &key, int value);
	int ReadInt(const AnsiString &subKey, const AnsiString &key, int init = 0);
	bool WriteString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value);
	AnsiString ReadString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = "");
	CBRegistry(CBGame *inGame);
	virtual ~CBRegistry();

	void SetBasePath(const char *basePath);
	AnsiString GetBasePath() const {
		return m_BasePath;
	}

	void LoadValues(bool local);
	void SaveValues();

private:
	char *m_IniName;

	typedef Common::HashMap<AnsiString, AnsiString> KeyValuePair;
	typedef Common::HashMap<AnsiString, KeyValuePair> PathValueMap;

	PathValueMap m_LocalValues;
	PathValueMap m_Values;

	AnsiString m_BasePath;

	void LoadXml(const AnsiString fileName, PathValueMap &values);
	void SaveXml(const AnsiString fileName, PathValueMap &values);

	AnsiString GetValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found);
};

} // end of namespace WinterMute

#endif