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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BSOUNDBUFFER_H
#define WINTERMUTE_BSOUNDBUFFER_H
#include "BBase.h"
//#include "bass.h"
namespace WinterMute {
class CBFile;
class CBSoundBuffer : public CBBase {
public:
CBSoundBuffer(CBGame *inGame);
virtual ~CBSoundBuffer();
HRESULT Pause();
HRESULT Play(bool Looping = false, uint32 StartSample = 0);
HRESULT Resume();
HRESULT Stop();
bool IsPlaying();
void SetLooping(bool looping);
uint32 GetPosition();
HRESULT SetPosition(uint32 Pos);
uint32 GetLength();
HRESULT SetLoopStart(uint32 Pos);
uint32 GetLoopStart() const {
return _loopStart;
}
HRESULT SetPan(float Pan);
HRESULT SetPrivateVolume(int Volume);
HRESULT SetVolume(int Volume);
void SetType(TSoundType Type);
HRESULT LoadFromFile(const char *Filename, bool ForceReload = false);
void SetStreaming(bool Streamed, uint32 NumBlocks = 0, uint32 BlockSize = 0);
HRESULT ApplyFX(TSFXType Type, float Param1, float Param2, float Param3, float Param4);
//HSTREAM _stream;
//HSYNC _sync;
bool _freezePaused;
uint32 _loopStart;
TSoundType _type;
bool _looping;
CBFile *_file;
char *_filename;
bool _streamed;
int _privateVolume;
/*static void CALLBACK LoopSyncProc(HSYNC handle, uint32 channel, uint32 data, void *user);
static void CALLBACK FileCloseProc(void *user);
static QWORD CALLBACK FileLenProc(void *user);
static uint32 CALLBACK FileReadProc(void *buffer, uint32 length, void *user);
static BOOL CALLBACK FileSeekProc(QWORD offset, void *user);*/
};
} // end of namespace WinterMute
#endif
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