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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BSTRINGTABLE_H
#define WINTERMUTE_BSTRINGTABLE_H
#include "common/hashmap.h"
#include "BBase.h"
namespace WinterMute {
class CBStringTable : public CBBase {
public:
const char *ExpandStatic(const char *String, bool ForceExpand = false);
HRESULT LoadFile(const char *Filename, bool DeleteAll = true);
void Expand(char **Str, bool ForceExpand = false);
HRESULT AddString(const char *Key, const char *Val, bool ReportDuplicities = true);
CBStringTable(CBGame *inGame);
virtual ~CBStringTable();
Common::HashMap<Common::String, Common::String> _strings;
char *GetKey(const char *Str);
private:
Common::HashMap<Common::String, Common::String>::iterator _stringsIter;
};
} // end of namespace WinterMute
#endif
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