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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "wintypes.h"
#include "BGame.h"
#include "BSurface.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////
CBSurface::CBSurface(CBGame *inGame): CBBase(inGame) {
_referenceCount = 0;
_width = _height = 0;
_filename = NULL;
_pixelOpReady = false;
_cKDefault = true;
_cKRed = _cKGreen = _cKBlue = 0;
_lifeTime = 0;
_keepLoaded = false;
_lastUsedTime = 0;
_valid = false;
}
//////////////////////////////////////////////////////////////////////
CBSurface::~CBSurface() {
if (_pixelOpReady) EndPixelOp();
if (_filename) delete [] _filename;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSurface::Create(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime, bool KeepLoaded) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSurface::Restore() {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////
bool CBSurface::IsTransparentAt(int X, int Y) {
return false;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSurface::Display(int X, int Y, RECT rect, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSurface::DisplayTrans(int X, int Y, RECT rect, uint32 Alpha, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSurface::DisplayTransOffset(int X, int Y, RECT rect, uint32 Alpha, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY, int offsetX, int offsetY) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSurface::DisplayTransZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSurface::DisplayZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha, bool Transparent, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSurface::DisplayHalfTrans(int X, int Y, RECT rect) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurface::DisplayTransform(int X, int Y, int HotX, int HotY, RECT Rect, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY) {
return DisplayTransZoom(X, Y, Rect, ZoomX, ZoomY, Alpha, BlendMode, MirrorX, MirrorY);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurface::Create(int Width, int Height) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurface::StartPixelOp() {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurface::EndPixelOp() {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurface::GetPixel(int X, int Y, byte *R, byte *G, byte *B, byte *A) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurface::PutPixel(int X, int Y, byte R, byte G, byte B, int A) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
bool CBSurface::ComparePixel(int X, int Y, byte R, byte G, byte B, int A) {
return false;
}
//////////////////////////////////////////////////////////////////////
bool CBSurface::IsTransparentAtLite(int X, int Y) {
return false;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurface::Invalidate() {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurface::PrepareToDraw() {
_lastUsedTime = Game->_liveTimer;
if (!_valid) {
//Game->LOG(0, "Reviving: %s", _filename);
return Create(_filename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded);
} else return S_OK;
}
//////////////////////////////////////////////////////////////////////////
void CBSurface::SetFilename(const char *Filename) {
delete[] _filename;
_filename = NULL;
if (!Filename) return;
_filename = new char[strlen(Filename) + 1];
if (_filename) strcpy(_filename, Filename);
}
//////////////////////////////////////////////////////////////////////////
void CBSurface::SetSize(int Width, int Height) {
_width = Width;
_height = Height;
}
} // end of namespace WinterMute
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