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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BSURFACE_H
#define WINTERMUTE_BSURFACE_H
#include "BBase.h"
namespace WinterMute {
class CBSurface: public CBBase {
public:
virtual HRESULT Invalidate();
virtual HRESULT PrepareToDraw();
bool _cKDefault;
byte _cKRed;
byte _cKGreen;
byte _cKBlue;
uint32 _lastUsedTime;
bool _valid;
int _lifeTime;
bool _keepLoaded;
bool _pixelOpReady;
CBSurface(CBGame *inGame);
virtual ~CBSurface();
virtual HRESULT DisplayHalfTrans(int X, int Y, RECT rect);
virtual bool IsTransparentAt(int X, int Y);
virtual HRESULT DisplayTransZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
virtual HRESULT DisplayTrans(int X, int Y, RECT rect, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
virtual HRESULT DisplayTransOffset(int X, int Y, RECT rect, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false, int offsetX = 0, int offsetY = 0);
virtual HRESULT Display(int X, int Y, RECT rect, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
virtual HRESULT DisplayZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha = 0xFFFFFFFF, bool Transparent = false, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
virtual HRESULT DisplayTransform(int X, int Y, int HotX, int HotY, RECT Rect, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
virtual HRESULT Restore();
virtual HRESULT Create(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false);
virtual HRESULT Create(int Width, int Height);
virtual HRESULT PutPixel(int X, int Y, byte R, byte G, byte B, int A = -1);
virtual HRESULT GetPixel(int X, int Y, byte *R, byte *G, byte *B, byte *A = NULL);
virtual bool ComparePixel(int X, int Y, byte R, byte G, byte B, int A = -1);
virtual HRESULT StartPixelOp();
virtual HRESULT EndPixelOp();
virtual bool IsTransparentAtLite(int X, int Y);
void SetFilename(const char *Filename);
void SetSize(int Width, int Height);
int _referenceCount;
char *_filename;
int GetWidth() {
return _width;
}
int GetHeight() {
return _height;
}
//void SetWidth(int Width){ _width = Width; }
//void SetHeight(int Height){ _height = Height; }
protected:
int _height;
int _width;
};
} // end of namespace WinterMute
#endif
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