aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/Base/BEvent.cpp
blob: 1272f85322c508d12e86a8df19dfcea7db48a714 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BEvent.h"
#include "engines/wintermute/Base/BParser.h"

namespace WinterMute {

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

IMPLEMENT_PERSISTENT(CBEvent, false)

//////////////////////////////////////////////////////////////////////////
CBEvent::CBEvent(CBGame *inGame): CBBase(inGame) {
	_type = EVENT_NONE;
	_script = NULL;
	_name = NULL;
}


//////////////////////////////////////////////////////////////////////////
CBEvent::CBEvent(CBGame *inGame, TEventType Type, char *Script): CBBase(inGame) {
	_type = Type;
	_script = new char [strlen(Script) + 1];
	if (_script) strcpy(_script, Script);
	_name = NULL;
}


//////////////////////////////////////////////////////////////////////////
CBEvent::~CBEvent() {
	delete[] _script;
	_script = NULL;
	delete[] _name;
	_name = NULL;
}


//////////////////////////////////////////////////////////////////////////
const char *CBEvent::GetEventName(TEventType Type) {
	switch (Type) {
	case EVENT_INIT:
		return "INIT";
	case EVENT_SHUTDOWN:
		return "SHUTDOWN";
	case EVENT_LEFT_CLICK:
		return "LEFT_CLICK";
	case EVENT_RIGHT_CLICK:
		return "RIGHT_CLICK";
	case EVENT_MIDDLE_CLICK:
		return "MIDDLE_CLICK";
	case EVENT_LEFT_DBLCLICK:
		return "LEFT_DBLCLICK";
	case EVENT_PRESS:
		return "PRESS";
	case EVENT_IDLE:
		return "IDLE";
	case EVENT_MOUSE_OVER:
		return "MOUSE_OVER";
	case EVENT_LEFT_RELEASE:
		return "LEFT_RELEASE";
	case EVENT_RIGHT_RELEASE:
		return "RIGHT_RELEASE";
	case EVENT_MIDDLE_RELEASE:
		return "MIDDLE_RELEASE";

	default:
		return "NONE";
	}
}


//////////////////////////////////////////////////////////////////////////
void CBEvent::SetScript(const char *Script) {
	if (_script) delete [] _script;

	_script = new char [strlen(Script) + 1];
	if (_script) strcpy(_script, Script);
}


//////////////////////////////////////////////////////////////////////////
void CBEvent::SetName(const char *Name) {
	if (_name) delete [] _name;

	_name = new char [strlen(Name) + 1];
	if (_name) strcpy(_name, Name);
}



//////////////////////////////////////////////////////////////////////////
HRESULT CBEvent::LoadFile(const char *Filename) {
	byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
	if (Buffer == NULL) {
		Game->LOG(0, "CBEvent::LoadFile failed for file '%s'", Filename);
		return E_FAIL;
	}

	HRESULT ret;

	if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing EVENT file '%s'", Filename);

	delete [] Buffer;

	return ret;
}


TOKEN_DEF_START
TOKEN_DEF(EVENT)
TOKEN_DEF(NAME)
TOKEN_DEF(SCRIPT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
HRESULT CBEvent::LoadBuffer(byte  *Buffer, bool Complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(EVENT)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(SCRIPT)
	TOKEN_TABLE_END

	byte *params;
	int cmd;
	CBParser parser(Game);

	if (Complete) {
		if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_EVENT) {
			Game->LOG(0, "'EVENT' keyword expected.");
			return E_FAIL;
		}
		Buffer = params;
	}

	while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_NAME:
			SetName((char *)params);
			break;

		case TOKEN_SCRIPT:
			SetScript((char *)params);
			break;
		}

	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		Game->LOG(0, "Syntax error in EVENT definition");
		return E_FAIL;
	}

	return S_OK;
}


//////////////////////////////////////////////////////////////////////////
HRESULT CBEvent::Persist(CBPersistMgr *persistMgr) {

	persistMgr->transfer(TMEMBER(Game));

	persistMgr->transfer(TMEMBER(_script));
	persistMgr->transfer(TMEMBER(_name));
	persistMgr->transfer(TMEMBER_INT(_type));

	return S_OK;
}

} // end of namespace WinterMute