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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BGAME_H
#define WINTERMUTE_BGAME_H
#include "engines/wintermute/Base/BDebugger.h"
#include "engines/wintermute/Base/BRenderer.h"
#include "engines/wintermute/Base/BObject.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/Math/Rect32.h"
#include "common/events.h"
namespace WinterMute {
typedef void (*ENGINE_LOG_CALLBACK)(char *Text, bool Result, void *Data);
class CBSoundMgr;
class CBFader;
class CBFont;
class CBFileManager;
class CBTransitionMgr;
class CScEngine;
class CBFontStorage;
class CBStringTable;
class CBQuickMsg;
class CUIWindow;
class CBViewport;
class CBRenderer;
class CBRegistry;
class CBSaveThumbHelper;
class CBSurfaceStorage;
class CSXMath;
class CBKeyboardState;
class CVidPlayer;
class CVidTheoraPlayer;
#define NUM_MUSIC_CHANNELS 5
class CBGame: public CBObject {
public:
DECLARE_PERSISTENT(CBGame, CBObject)
virtual bool onScriptShutdown(CScScript *script);
virtual bool onActivate(bool activate, bool refreshMouse);
virtual bool onMouseLeftDown();
virtual bool onMouseLeftUp();
virtual bool onMouseLeftDblClick();
virtual bool onMouseRightDblClick();
virtual bool onMouseRightDown();
virtual bool onMouseRightUp();
virtual bool onMouseMiddleDown();
virtual bool onMouseMiddleUp();
virtual bool onPaint();
virtual bool onWindowClose();
bool isLeftDoubleClick();
bool isRightDoubleClick();
bool _autorunDisabled;
uint32 _lastMiniUpdate;
bool _miniUpdateEnabled;
virtual bool miniUpdate();
void getMousePos(Point32 *Pos);
Rect32 _mouseLockRect;
bool _shuttingDown;
virtual bool displayDebugInfo();
bool _debugShowFPS;
bool _suspendedRendering;
int _soundBufferSizeSec;
TTextEncoding _textEncoding;
bool _textRTL;
CBSprite *_loadingIcon;
int _loadingIconX;
int _loadingIconY;
int _loadingIconPersistent;
virtual bool resetContent();
void DEBUG_DumpClassRegistry();
bool setWaitCursor(const char *filename);
char *_localSaveDir;
bool _saveDirChecked;
int _indicatorProgress;
protected:
bool _indicatorDisplay;
uint32 _indicatorColor;
int _indicatorX;
int _indicatorY;
int _indicatorWidth;
int _indicatorHeight;
bool _richSavedGames;
char *_savedGameExt;
char *_loadImageName;
char *_saveImageName;
int _saveImageX;
int _saveImageY;
int _loadImageX;
int _loadImageY;
CBSurface *_saveLoadImage;
bool displayIndicator();
bool _reportTextureFormat;
public:
int _thumbnailWidth;
int _thumbnailHeight;
void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = NULL, void *data = NULL);
ENGINE_LOG_CALLBACK _engineLogCallback;
void *_engineLogCallbackData;
bool _editorMode;
bool _doNotExpandStrings;
void getOffset(int *offsetX, int *offsetY);
void setOffset(int offsetX, int offsetY);
int getSequence();
int _offsetY;
int _offsetX;
float _offsetPercentX;
float _offsetPercentY;
CBObject *_mainObject;
bool initInput();
bool initLoop();
uint32 _currentTime;
uint32 _deltaTime;
CBFont *_systemFont;
CBFont *_videoFont;
bool initialize1();
bool initialize2();
bool initialize3();
CBFileManager *_fileManager;
CBTransitionMgr *_transMgr;
CBDebugger *getDebugMgr();
void LOG(bool res, const char *fmt, ...);
CBRenderer *_renderer;
CBSoundMgr *_soundMgr;
CScEngine *_scEngine;
CSXMath *_mathClass;
CBSurfaceStorage *_surfaceStorage;
CBFontStorage *_fontStorage;
CBGame();
virtual ~CBGame();
void DEBUG_DebugDisable();
void DEBUG_DebugEnable(const char *filename = NULL);
bool _debugDebugMode;
bool _debugAbsolutePathWarning;
void *_debugLogFile;
int _sequence;
virtual bool loadFile(const char *filename);
virtual bool loadBuffer(byte *buffer, bool complete = true);
CBArray<CBQuickMsg *, CBQuickMsg *> _quickMessages;
CBArray<CUIWindow *, CUIWindow *> _windows;
CBArray<CBViewport *, CBViewport *> _viewportStack;
int _viewportSP;
CBStringTable *_stringTable;
int _settingsResWidth;
int _settingsResHeight;
char *_settingsGameFile;
bool _suppressScriptErrors;
bool _mouseLeftDown;
protected:
bool _mouseRightDown;
bool _mouseMidlleDown;
bool _settingsRequireAcceleration;
bool _settingsAllowWindowed;
bool _settingsAllowAdvanced;
bool _settingsAllowAccessTab;
bool _settingsAllowAboutTab;
bool _settingsRequireSound;
bool _settingsAllowDesktopRes;
int _settingsTLMode;
CBFader *_fader;
virtual bool invalidateDeviceObjects();
virtual bool restoreDeviceObjects();
public:
virtual bool ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name);
// scripting interface
virtual CScValue *scGetProperty(const char *name);
virtual bool scSetProperty(const char *name, CScValue *value);
virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
// compatibility bits
bool _compatKillMethodThreads;
private:
// FPS stuff
uint32 _lastTime;
uint32 _fpsTime;
uint32 _framesRendered;
public:
uint32 _surfaceGCCycleTime;
bool _smartCache;
bool _videoSubtitles;
bool _subtitles;
uint32 _musicStartTime[NUM_MUSIC_CHANNELS];
bool _compressedSavegames;
int _scheduledLoadSlot;
bool _loading;
bool _personalizedSave;
bool emptySaveSlot(int slot);
bool isSaveSlotUsed(int slot);
bool getSaveSlotDescription(int slot, char *buffer);
bool getSaveSlotFilename(int slot, char *buffer);
void setWindowTitle();
virtual bool handleMouseWheel(int delta);
bool _quitting;
virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
virtual bool handleKeypress(Common::Event *event, bool printable = false);
virtual void handleKeyRelease(Common::Event *event);
protected:
int _freezeLevel;
public:
bool unfreeze();
bool freeze(bool includingMusic = true);
bool focusWindow(CUIWindow *window);
CVidPlayer *_videoPlayer;
CVidTheoraPlayer *_theoraPlayer;
bool _loadInProgress;
CUIWindow *_focusedWindow;
bool _editorForceScripts;
protected:
static void afterLoadRegion(void *region, void *data);
static void afterLoadSubFrame(void *subframe, void *data);
static void afterLoadSound(void *sound, void *data);
static void afterLoadFont(void *font, void *data);
static void afterLoadScript(void *script, void *data);
public:
static void invalidateValues(void *value, void *data);
bool loadSettings(const char *filename);
bool resumeMusic(int channel);
bool setMusicStartTime(int channel, uint32 time);
bool pauseMusic(int channel);
bool stopMusic(int channel);
bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0);
CBSound *_music[NUM_MUSIC_CHANNELS];
bool _musicCrossfadeRunning;
bool _musicCrossfadeSwap;
uint32 _musicCrossfadeStartTime;
uint32 _musicCrossfadeLength;
int _musicCrossfadeChannel1;
int _musicCrossfadeChannel2;
bool displayWindows(bool inGame = false);
CBRegistry *_registry;
bool _useD3D;
virtual bool cleanup();
virtual bool loadGame(int slot);
virtual bool loadGame(const char *filename);
virtual bool SaveGame(int slot, const char *desc, bool quickSave = false);
virtual bool showCursor();
CBSprite *_cursorNoninteractive;
CBObject *_activeObject;
CBKeyboardState *_keyboardState;
bool _interactive;
TGameState _state;
TGameState _origState;
bool _origInteractive;
uint32 _timer;
uint32 _timerDelta;
uint32 _timerLast;
uint32 _liveTimer;
uint32 _liveTimerDelta;
uint32 _liveTimerLast;
CBObject *_capturedObject;
Point32 _mousePos;
bool validObject(CBObject *object);
bool unregisterObject(CBObject *object);
bool registerObject(CBObject *object);
void quickMessage(const char *text);
void quickMessageForm(char *fmt, ...);
bool displayQuickMsg();
uint32 _fps;
bool updateMusicCrossfade();
bool isVideoPlaying();
bool stopVideo();
CBArray<CBObject *, CBObject *> _regObjects;
public:
virtual bool displayContent(bool update = true, bool displayAll = false);
virtual bool displayContentSimple();
bool _forceNonStreamedSounds;
void resetMousePos();
int _subtitlesSpeed;
void setInteractive(bool state);
virtual bool windowLoadHook(CUIWindow *win, char **buf, char **params);
virtual bool windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name);
bool getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
bool getCurrentViewportRect(Rect32 *rect, bool *custom = NULL);
bool popViewport();
bool pushViewport(CBViewport *Viewport);
bool setActiveObject(CBObject *Obj);
CBSprite *_lastCursor;
bool drawCursor(CBSprite *Cursor);
virtual bool initAfterLoad();
CBSaveThumbHelper *_cachedThumbnail;
AnsiString getDataDir();
void addMem(int bytes);
bool _touchInterface;
bool _constrainedMemory;
AnsiString getDeviceType() const;
private:
CBDebugger *_debugMgr;
struct LastClickInfo {
LastClickInfo() {
PosX = PosY = 0;
Time = 0;
}
int PosX;
int PosY;
uint32 Time;
};
LastClickInfo _lastClick[2];
bool isDoubleClick(int buttonIndex);
uint32 _usedMem;
protected:
// WME Lite specific
bool _autoSaveOnExit;
int _autoSaveSlot;
bool _cursorHidden;
public:
void autoSaveOnExit();
};
} // end of namespace WinterMute
#endif
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