1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BImage.h"
//#include "FreeImage.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////
CBImage::CBImage(CBGame *inGame, FIBITMAP *bitmap): CBBase(inGame) {
#if 0
_bitmap = bitmap;
#endif
_bitmap = NULL;
}
//////////////////////////////////////////////////////////////////////
CBImage::~CBImage() {
#if 0
if (_bitmap) FreeImage_Unload(_bitmap);
#endif
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBImage::SaveBMPFile(const char *Filename) {
#if 0
if (!_bitmap) return E_FAIL;
if (FreeImage_Save(FIF_BMP, _bitmap, Filename)) return S_OK;
else return E_FAIL;
#endif
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBImage::Resize(int NewWidth, int NewHeight) {
#if 0
if (!_bitmap) return E_FAIL;
if (NewWidth == 0) NewWidth = FreeImage_GetWidth(_bitmap);
if (NewHeight == 0) NewHeight = FreeImage_GetHeight(_bitmap);
FIBITMAP *newImg = FreeImage_Rescale(_bitmap, NewWidth, NewHeight, FILTER_BILINEAR);
if (newImg) {
FreeImage_Unload(_bitmap);
_bitmap = newImg;
return S_OK;
} else return E_FAIL;
#endif
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
byte *CBImage::CreateBMPBuffer(uint32 *BufferSize) {
if (!_bitmap) return NULL;
#if 0
FIMEMORY *fiMem = FreeImage_OpenMemory();
FreeImage_SaveToMemory(FIF_PNG, _bitmap, fiMem);
uint32 size;
byte *data;
FreeImage_AcquireMemory(fiMem, &data, &size);
byte *Buffer = new byte[size];
memcpy(Buffer, data, size);
FreeImage_CloseMemory(fiMem);
if (BufferSize) *BufferSize = size;
return Buffer;
#endif
return NULL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBImage::CopyFrom(CBImage *OrigImage, int NewWidth, int NewHeight) {
#if 0
if (_bitmap) FreeImage_Unload(_bitmap);
if (NewWidth == 0) NewWidth = FreeImage_GetWidth(OrigImage->GetBitmap());
if (NewHeight == 0) NewHeight = FreeImage_GetHeight(OrigImage->GetBitmap());
_bitmap = FreeImage_Rescale(OrigImage->GetBitmap(), NewWidth, NewHeight, FILTER_BILINEAR);
#endif
return S_OK;
}
} // end of namespace WinterMute
|