aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/Base/BObject.h
blob: 20bc17baaca5f8fc0f8557cc26b92fb494dafc2e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#ifndef WINTERMUTE_BOBJECT_H
#define WINTERMUTE_BOBJECT_H


#include "engines/wintermute/Base/BScriptHolder.h"
#include "engines/wintermute/persistent.h"
#include "common/events.h"

namespace WinterMute {

class CBSprite;
class CBSound;
class CBSurface;
class CBScriptHolder;
class CScValue;
class CScStack;
class CScScript;
class CBObject : public CBScriptHolder {
public:
	TSpriteBlendMode _blendMode;
	virtual HRESULT AfterMove();
	float _relativeRotate;
	bool _rotateValid;
	float _rotate;
	void SetSoundEvent(const char *EventName);
	bool _rotatable;
	uint32 _alphaColor;
	float _scale;
	float _scaleX;
	float _scaleY;
	float _relativeScale;
	virtual bool IsReady();
	virtual bool GetExtendedFlag(const char *FlagName);
	virtual HRESULT ResetSoundPan();
	virtual HRESULT UpdateSounds();
	HRESULT UpdateOneSound(CBSound *Sound);
	bool _autoSoundPanning;
	uint32 _sFXStart;
	int _sFXVolume;
	HRESULT SetSFXTime(uint32 Time);
	HRESULT SetSFXVolume(int Volume);
	HRESULT ResumeSFX();
	HRESULT PauseSFX();
	HRESULT StopSFX(bool DeleteSound = true);
	HRESULT PlaySFX(const char *Filename, bool Looping = false, bool PlayNow = true, const char *EventName = NULL, uint32 LoopStart = 0);
	CBSound *_sFX;

	TSFXType _sFXType;
	float _sFXParam1;
	float _sFXParam2;
	float _sFXParam3;
	float _sFXParam4;

	virtual bool HandleMouseWheel(int Delta);
	virtual HRESULT HandleMouse(TMouseEvent Event, TMouseButton Button);
	virtual bool HandleKeypress(Common::Event *event, bool printable = false);
	virtual int GetHeight();
	HRESULT SetCursor(const char *Filename);
	HRESULT SetActiveCursor(const char *Filename);
	HRESULT Cleanup();
	char *GetCaption(int Case = 1);
	void SetCaption(const char *Caption, int Case = 1);
	bool _editorSelected;
	bool _editorAlwaysRegister;
	bool _editorOnly;
	bool _is3D;
	DECLARE_PERSISTENT(CBObject, CBScriptHolder)
	virtual HRESULT ShowCursor();
	CBSprite *_cursor;
	bool _sharedCursors;
	CBSprite *_activeCursor;
	virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
	virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2);
	bool _ready;
	bool _registrable;
	bool _zoomable;
	bool _shadowable;
	RECT _rect;
	bool _rectSet;
	int _iD;
	bool _movable;
	CBObject(CBGame *inGame);
	virtual ~CBObject();
	char *_caption[7];
	char *_soundEvent;
	int _posY;
	int _posX;
	bool _saveState;

	// base
	virtual HRESULT Update()  {
		return E_FAIL;
	};
	virtual HRESULT Display() {
		return E_FAIL;
	};
	virtual HRESULT InvalidateDeviceObjects()  {
		return S_OK;
	};
	virtual HRESULT RestoreDeviceObjects()     {
		return S_OK;
	};
	bool _nonIntMouseEvents;


public:
	// scripting interface
	virtual CScValue *ScGetProperty(const char *Name);
	virtual HRESULT ScSetProperty(const char *Name, CScValue *Value);
	virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
	virtual const char *ScToString();
};

} // end of namespace WinterMute

#endif