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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BPARSER_H
#define WINTERMUTE_BPARSER_H
#define TOKEN_DEF_START \
enum \
{ \
TOKEN_NONE = 0,
#define TOKEN_DEF(name) \
TOKEN_ ## name,
#define TOKEN_DEF_END \
TOKEN_TOTAL_COUNT \
};
#define TOKEN_TABLE_START(name) \
static CBParser::TokenDesc name [] = \
{
#define TOKEN_TABLE(name) \
{ TOKEN_ ## name, #name },
#define TOKEN_TABLE_END \
{ 0, 0 } \
};
#define PARSERR_GENERIC -3
#define PARSERR_EOF -2
#define PARSERR_TOKENNOTFOUND -1
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/coll_templ.h"
namespace WinterMute {
class CBParser : public CBBase {
public:
struct TokenDesc {
long id;
const char *token;
};
public:
int ScanStr(const char *in, const char *format, ...);
char *GetLastOffender();
void SkipToken(char **buf, char *tok, char *msg = NULL);
int GetTokenInt(char **buf);
float GetTokenFloat(char **buf);
char *GetToken(char **buf);
char *GetAssignmentText(char **buf);
char *GetSubText(char **buf, char open, char close);
void SkipCharacters(char **buf, const char *toSkip);
long GetCommand(char **buf, TokenDesc *tokens, char **params);
long GetObject(char **buf, TokenDesc *tokens, char **name, char **data);
int _parserLine;
char _lastOffender[255];
CBParser(CBGame *inGame = NULL);
virtual ~CBParser();
char *_whiteSpace;
};
} // end of namespace WinterMute
#endif
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